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Various scripts & enhancements for the game Pokéclicker.

Home Page: https://github.com/Ephenia/Pokeclicker-Scripts

License: GNU General Public License v3.0

JavaScript 99.27% HTML 0.55% CSS 0.14% Dockerfile 0.04%
pokemon pokeclicker scripts enhancements qualityoflife clicker javascript code tampermonkey incremental

pokeclicker-scripts's Issues

Auto Dungeon

This not an issue with the script, just a suggestion.
Is the auto dungeon (boss mode) could be improve efficiency with "grey step" priority, since the dungeon is getting bigger at later region.
Current step to boss (in red color), better way (green color).
image

New update breaks some things!

Like an idiot I updated my game... If you read this and didn't update yet, wait!

It seems to mainly break additionalvisualsettings.js as it is adding infinitely the options in the menu and cogs all over the screen. That's all I noticed so far. I tried to reinstall the game, but it seems to reinstall the latest version. The easy temp fix for now is to close and reopen the game every 5mins or so.

pokeclicker bug

Simple Weather Changer doesn't seem to affect weather based encounters or evolutions.

Changing the weather using the Simple Weather Changer doesn't seem to affect weather based encounters or evolutions. For example, leveling up a Cherrim (overcast) to 'evolve' into a Cherrim (sunshine) doesn't work despite the weather set to sunny. As for Castform, I was missing Castform (rainy) but I was able to catch it normally in natural weather, but I couldn't get the Castform (snowy) I was missing to appear after setting it to the various snow related weathers. This issue probably affects Sliggoo to Goodra's Rain or Fog based evolution too, but I can't test it.

[Bug] Seasonal Event Script Doubled

So I attempted to use the Event Script and noticed that, firstly, it shows the option in the list for Events twice, and when I try to activate an event, it activates and deactivates in the span of one click. Somewhat puzzled what could be triggering this.

Seasonal events stopped working

Because of the new egg event being added, the seasonal event script is not working anymore.
I added it a few hours before the update and it was running fine, booted the game up after running a few errands and it no longer seems to be working.
Thanks for this list by the way, changed the game in a major way for me, made it much more enjoyable.

Infinite Seasonal Events a little broken in 0.9.1

The christmas and ephenia's gift events are both permanently active. Activating either one will add a second copy of the roaming pokemon to the list. When deactivating the christmas event, the first copy of the pokemon get removed, but not the second. For ephenia's gift, the pokemon never get removed from the list.
Here's a screenshot of what happened after a bit.
image
After deactivating the christmas event:
image

Using ctrl-r (note I'm on the desktop app) will reset the ribombee to one (two if I reload while the event is active), and has no effect on the christmas pokemon.

Hatchery sorting

Following the 0.8.10 update, there is a problem with the sorting list in the hatchery.
It doesn't follow "sorted by" anymore

[Feature Request] Auto Hatchery Filter

It would be cool to have the Auto Hatchery only be able to hatch certain pokemon you want from a filter such as your "Favourite" pokemon or like "Fire Type" and if all of those pokemon have been hatched/are being hatched it will wait until those pokemon hit level 100 and appear in the filter again rather than auto adding pokemon into the hatchery

Notification spam from auto egg/fossil

If you purchase a fossil via the underground daily deals before you're in a region that allows adding it to the hatchery - in this case I traded for a pair of sail fossils while in Johto.

When a spot opened in the hatchery, the script tried to add the sail fossil every time it executed, and failed each time, spamming notifications.

Ideally, the script should check if a fossil can be added first, and if it can't, fall back on either an egg (if available) or breeding a pokemon.

[Feature Request] Treasure + Boss

Instead of clearing the whole floor or just rushing the boss.
A mid with in the F / B selection called TB
Grabbing all the Treasures (or atleast the treasures it finds) before finding the Boss and killing it.

Johto Egg Slots Not Autofilling with Auto Hatch

Just got out of Kanto and noticed that the new Johto egg slots aren't being filled with pokemon automatically, I have to manually click them. Would it be possible to look into this?

Thank you for all of your work so far though!

Edit: I'm just dumb and the Johto spots are queues for the hatchery which isn't needed because of the Auto Hatchery. Please delete this.

[Feature Request] - Boss apearing on the first tile on dungeons.

It's slow to do the achievements on unova and kalos dungeons due to their sizes. Someone post a script that could go to the boss if the user pressed 'k', but it doesnt work well with your script. It would be nice if you could implement that. Thanks

The part of the script that does that is:

if (e.key == 'k' && !DungeonRunner.fightingBoss()) {
DungeonRunner.fightingBoss(true);
DungeonBattle.generateNewBoss();
}

[ Feature Request ] Auto Advance Route

Auto advance to next route on finished regions after toggled triggers:

  • after x kills // for achievements
  • after all shinies on route // for shiny gathering

Based on the 2nd trigger it could have something like auto buy single or bulk poke/great/ultra ball so you don't run out while afk, like the auto buy restore money threshold the auto buy balls could have one too.

Resetting quests

No popups will popup on the website while using scripts. This means you can't reset the quests for a refresh or anything else that has a popup to confirm. This only happens when you have disable notification setting checked. If you could have a setting where you can do both, that would be great.

The scripts won't load properly on the client version.

Hello, i have a problem where the scripts won't properly load whenever i start the client version of the game. I tried restarting it multiples times but each time it's a different script that won't load, for instance i currently have the autoclicker, the autohatchery, the automine, the catchspeedadjuster but the autofarm didn't load.

A bug with autodungeon

There is a bug with auto dungeon that if the boss is the top left corner, the bot keeps jumping from the left to bottom of the boss, this happen to me in the iron island on farming mode, I don't know if in other dungeon this would happen.
Not a game breaking bug, but something to report
Untitled
.

Several suggestions

first suggestion a way to get unattainable Pokemon and unattainable alternate forms.

An infinite Hatchery Q and infinite Quest.

Yeah and that should just be about it other suggestions already cover other stuff so yeah and keep up the good work.

[FEATURE REQUEST] Disable/uninstall scripts from desktop client

I'm having some issues. All of the scripts download, and they sort of activate randomly? I personally only wanted a few of the scripts here, but I'm just sort of stuck with all of them. Sometimes they'll show up (Halloween event shows up frequently, even when it's never been enabled, along with the Oak items script), and it's just generally a hassle to play with when I don't want all of them. I don't get why there's just a randomness as to when these activate or not. I might be an idiot and theres a way to disable/uninstall them already, but I haven't found anything.

Auto Dungeon Bug

When using the Auto Dungeon feature for the "Boss" mode, when the boss tile appears you will automatically teleport to it only if it's nearby. If the boss tile is far away it ends up clearing like 90% of the dungeon then teleports to the boss when you're close enough. It seems like you have to be within a certain range of the boss tile to automatically teleport there.

[FEATURE REQUEST] Menu button to add InGame currency

Can be done thru the console aswell

App.game.wallet.gainDiamonds(amount);
App.game.wallet.gainQuestPoints(amount);
App.game.wallet.gainMoney(amount);
App.game.wallet.gainDungeonTokens(amount);
App.game.wallet.gainBattlePoints(amount);
App.game.wallet.gainFarmPoints(amount);

Where amount is has to be the actual amount you wanna have for example 9999999 or so.

Greetings

Problem with automine threshold

The number input has a weird behaviour and we cant type big numbers. I can type 9999, when typing the 5th 9 the number becomes 99.999 and with the 6th it turns into 100.

I think it may be due the locale number format (dots and comas for thousands or decimals) (the local language is EU Spanish) . Maybe when doing the .toLocaleString ¿?

Rarer berries being in later regions

I think there should be a script where you can find later berries in later regions. I only need a few more Gen 5 berries at the moment. I think you should make a script allowing to get rarer berries in later regions. Like enigma berries in Unova Routes 1, 18, and 17. It will have a 2.5% chance of appearing.

Do not auto-load extreme scripts

I just broke my save game by giving my gyarados over 800 proteins while I only wanted to max out the normal max value. This change was made without any information.
Please do NOT auomatically load such extreme scripts.
While Autohatchery, Autodungeon, Autoclick, Auto Farm, Auto Dungeon/Gym is all nice and feel like they have to be in the game, stuff like the unlimited oak items or now unlimited (?) proteins just break the game and fun.

Infinite Protein Use

The 30 protein limit is getting kind of boring so I was maybe hoping if you could make a script to have infinite proteins to use for Pokemon.

Auto hatch uses wrong pokemon unless List Sync is on.

I'm up to the Hoenn region right now, and I noticed that auto hatching was using the wrong pokemon. The Daycare pokemon list was sorted by breeding efficiency, but different pokemon were being hatched instead.

It seems that the script uses the main screen pokemon list for priority. For example, if you have sync off, and the breeding list set to breeding efficiency, and the main screen list set to dex number, it will hatch pokemon by dex number, and ignore the priorities in the breeding list. Interestingly, it seems to respect filters in the breeding pokemon list. For example, having it filtered to hoenn pokemon only with the above settings will still hatch by dex number, but only with hoenn pokemon.

This might be related to this enhancement.
#10

Update AutoMine with capacity to use other restores

While leaving the purchase portion of the script as is, update the use section to allow use of other restores

if (getEnergy < 10) { if (player.itemList.LargeRestore() > 0) { ItemList["LargeRestore"].use(); } else if (player.itemList.MediumRestore() > 0) { ItemList["MediumRestore"].use(); } else { ItemList["SmallRestore"].use(); }

My old script if there is anything you want to borrow.

I have a set of automation scripts that are 1 year old
I cant promise they all still work and i don't really plan to update them.
Its made as modules for an older version where following things where automated
"breeding",
"clicking",
"dungeon",
"farming",
"underground",
"gym",
"quests",

it had no graphical interface but here is the link if you find something intressting.

https://github.com/Kazeshinu/Autopoke

[Feature Request] Increased auto speed for full challenge on

I started a run with all the challenges ON, the game is grindy and I like it. But would be cool to have some extra use for the achievement bonus.

Would be possible to add a script to make the achievement bonus affect also auto attack speed? That way playing with every challenge ON would be much more interesting and the achievement bonus would be much more useful without being too op or cheaty. 100% achievement bonus = x2 auto at speed.

[Feature Request] Auto Pokémart

Everything from the Pokémart increase its price aside from Pokéballs&Proteins when you buy them, and to decrease the price you have to defeat as many pokémon in routes/gyms as items you bought.

That makes the prices be too high if you want to buy a lot. For example, if you buy 1 Ultra ball, it costs 2000 pokécoins, if you buy 100, it costs 206613 pokécoins, and if you want to buy 20000 for the overnight captures, it costs 2.4b pokecóins.

Making a script to buy them in small packs, or even 1 by 1 each time the price resets, we could forget about buying those items manually, and not end up bankrupted when trying to get enough items for a long afk period.

Autohatchery sorting

I dunno if I am just dumb, but I had no clue that you changed Autohatchery sorting to be the party list until I went through the code, so I could figure out how to set it to go by breeding eff.

Don't be like me if anyone else sees this.

Maybe add it to the autohachery info?

[Feature Request] Enhanced Auto Clicker

Hi, would it be possible to enable auto dungeon, auto gym, required DPS and enemy/s without the auto clicking part? Those are all useful stuff and would be great to have, except the part of the auto clicking (so it doesn't feel that cheaty)

Thanks in advance

EDIT:
[Feature Request]:

  • Make it that auto-dungeon works without auto-clicking
  • Make it that auto-gym works without auto-clicking
  • Make it that you can have the information about Enemy/s and Req. DPS available without auto-clicking

"Disable all notifications" disables the Refresh in Quests

While playing the game, I had just added the Additional Visual Settings into my file, and turned on the option to disable all notifications. Then went to go refresh my quests and no matter what I did, the prompt to ask if your sure if your sure does not pop up, and therefor not letting you reset quest.

I did a little testing and it is only when "Disable all notifications" is on. Does not matter if it is a free or paid refresh.

I am using Brave as a browser to play the game, I do not know if this would have any effect on this issue.

Scripts Suddenly Not Working

I've had the issue where one random script wasn't working but I didn't mind it much. However, when I opened the game today, none of the four main scripts (underground, autoclicker, auto hatch, and auto farm) weren't working. After opening and closing the game for around 15 minutes, I was only able to run auto hatch and auto farm. Autoclicker and underground never worked. I reinstalled the app.rar thinking that might be it (idk technology that well) but nothing changed. The game worked perfectly fine last night.

Auto Farmer doesn't work

The issue is as stated in the title, more precisely there are no buttons for it anywhere on the farm screen. I have confirmed that the script is in the scripts folder (and have relaunched the game multiple times). The rest of the scripts I'm using work fine, it's just the farmer that's broken.

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