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aosbalance's Introduction

Rules

toughness * damage * 10 * movement + bravery/10

toughness = wounds * 6 / (save - 1)

damage = attacks * (7 - hit) / 6 * (7 - wound) / 6 * damage * (1 + (-0.16 * rend))

0.5 range > 5 && < 16 1.5 range >= 16

movement = 0.9 if move < 5 movement = 1 if move = 5 movement = 1.1 if move = 6 movement = 1.3 if move = 7-9 movement = 1.4 if move = 10 movement = 1.5 if move = 11+

Example: Skeleton

toughness = 1 * 6 / (5 - 1) = 1.5 damage = 1 * (7 - 5) / 6 * (7 - 4) / 6 = .17 movement = .9

points = 1.5 * .17 * 10 * .9 + 10/10 = 3.30

Example: Dryad

toughness = 1 * 6 / (4 - 1) = 2 damage = 1 * (7 - 3) / 6 * (7 - 4) / 6 * 1 = .33 movement = .9

points = 2 * .33 * 10 * .9 + 6/10 = 6.54

Example: Blood Knight

toughness = 2 * 6 / (4 - 1) = 4 damage = 2 * (7 - 3) / 6 * (7 - 4) / 6 * 1 = .67 movement = .9

points = 4 * .67 * 10 * .9 + 6/10 = 24.72

Todo

  • Figure out summoning multipliers
  • Better points for casters with different spells

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