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cardboardvr-ios's Issues

isLookingAtCube - How to determine yawlimit and pitch limit

Hello,

We are extending the cube sample to display a structure with 3 components, basically a video player with 2 buttons. They are positioned close to each other but dont overlap. I have implemented islooking at for all three components. But isLookingAtVideo, isLookingAtButton1, isLookingAtButton2 all are returning true at the same time.

Can you guide me as too y this is happening. Also in isLookingAtCube you have set yawLimit & pitchLimit at 0.12. Can you tell me how you arrive at this number.

Everything is set as with Cube.

Thanks for taking time out.
Regards,
Swapna.

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