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urban-vegetation-simulation's Introduction

Procedural Urban Vegetation Generation

Disclaimer

This project is work in progress!

Description

This package helps you to bring a procedural ecosystem to your urban scenes. You've got the freedom to configure your own vegetation assets to fit to urban zones in your city.

Features

  • Creation and simulation of an ecosystem consisting of your own plants
  • Maintenance of vegetation in different urban zones (residential, transportion, green areas, ...) in your game

How to use

  • Right click in your project structure > Create > ScriptableObjects
  • Create a PlantPrototypePool and a UrbanZonePrototype pools
  • Create plant prototypes!
    • You can use the PlantScaffold prefab to create a variant, configure the prototype in the prefab
    • For each plant prototype you have to implement a PlantDrawable and PlantGrowable
    • Reference your prototype in the PlantPrototypePool
  • Create urban zone prototypes!
    • You can use the UrbanZoneScaffold prefab to create a variant, configure the prototype in the prefab
    • For each zone prototype you have to implement and reference an UrbanZoneIdentifiable
    • Reference your prototype in the UrbanZonePrototypePool
  • Put the UrbanVegetationSimulation prefab in your city scene
    • Reference your prototype pools
    • Create an adapter class which calls the InitSimulation() method of the attached EcosystemSimulation component
    • Start the simulation with StartSimulation() or start individual steps SimulateStep()

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