ericadamski / alphabet-keys Goto Github PK
View Code? Open in Web Editor NEWπ- The letters and numbers so my sons can have some fun typing on the computer!
Home Page: https://alphabet-keys.now.sh/
π- The letters and numbers so my sons can have some fun typing on the computer!
Home Page: https://alphabet-keys.now.sh/
This little application makes a great candidate for a simple progressive web application. We should make it one!
We have had so many great contributes to our set of languages that the menu to switch languages is too large on most screens.
It would be great to have a responsive language switcher that can support the growing set of languages.
Use your imagination π§ to create a super awesome (responsive) way to switch between languages.
See this deployment for what should happen when a letter is pressed https://alphabet-keys-hkq8a2oso.now.sh/
Add a github icon that links back to this repo so people can explore the code!
Currently when you visit https://alphabet-keys.now.sh/ it brings you right to a game. It would be good to have it bring you to a menu that has a list of games to play (see #52 and #53 about other potential games)
Currently on Mobile (which is supported as of #9 ) we do not allow language switching like the desktop version. The menu exists but is just hidden on mobile size screens. We should allow switching languages on mobile size screens.
Iβve noticed that many of the languages have duplicate keys that override each-other. Foe example, with pt-BR
:
Line 12: 101: [['πΏ', 'esquilo'], ['π', 'elefante'],['β', 'estrela'],['π¦','escorpiΓ£o']],
...
Line 21: 101: [['πΏ', 'esquilo'], ['π', 'elefante'], ['β', 'estrela']],
Iβm guessing this might have been caused by a bad merge?
Spanish seems to be one that causes the app to freeze on my Pixel 2 XL chrome browser. All Language tags must be BCP47 valid html languages
It would be awesome to have more games that can teach things like spelling! Something like, you press a key and a emoji is display and the word is said but at the bottom of the screen under the emoji instead of the letter we should the word partially spelled. The the user has to fill in the missing letters.
There could be multiple levels of this, the first level is only a few missing letters and the place holders have the correct letters in them.
Another level could be no letters but all placeholders show the correct letters.
Or the hardest level would be just the correct number of blank spaces
Really terrible text example:
π
A ? p l e
This will need a new menu screen to pick different games and a new input and validation flow. (see #56 )
Show a random number of emojis and then have the user count them and give the correct number to get the to the next screen.
Sample flow.
Feel free to ask questions to gain a more clear understanding!
When you press a letter or number key add a sounds bite of that letter or number. Maybe also debounce the key press so that there aren't overlapping sounds
It would be awesome to have more games that can teach things like counting! Something like, a number of the same emoji pops up and the user has to enter the number they see!
Really terrible text example:
π π π
3
-
This will need a new menu screen to pick different games and a new input and validation flow.
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