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shapebattle's Introduction

Shape Battle Demo Project

A simple battle demonstrating a gameplay mechanic implemented with godot. The player takes control of 3 characters:

  • Square: mage like, has icewall (ground target) and firewall (single target)
  • Circle: healer like, has heal (single target) and swap position (single target)
  • Triangle: warrior like, has dash slash (single target) and double slash (single target)

You will be fighting a boss (let's call it diamond) that has the following attacks:

  • Meteor (ground target, large area)
  • Spikes (no target, random spikes appear on the ground)
  • Lazer (ground target, reaches from the boss to the end of the screen)

Gameplay will be a combination of real-time and menu-based battle systems. The objective is to kill the diamond before it kills your party members.

Note: everyone (party members and boss) will have move and attack commands alongside their mentioned moveset, which will work this way:

  • Move lets you move your character inside a set area (boss' move covers the entire map)
  • Attack is the simplest form of damage dealing, you move next to the target and strike it

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