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lad's Introduction

Eric Moderbacher's

Lua-Aided-Design

Draft physical objects in C++ or at runtime with Lua.

How drafting works:

add 1D objects (points) to 1D containers(lines,circles,arcs,spines (and 1D lists/chains of those))

add 1D objects and 2D objects (line segments, circles, arcs, splines (and 1 or 2d lists/chains of those)) to 2D containers (planes, surfaces)

add 1D 2D and 3D objects to 3D container spaces (volumes)

1D 2D 3D
Point Line Segment
Arc
Curve*
lists/chains of above
* : not sure which types yet.
1D 2D 3D
1D point
2D
3D

(Target) Features

  • Version Controllable
  • Headlessness has priority
    • A view port could be added as a debugging and validation tool
  • Parametric (obviously)
  • pythonless... python has too many issues for me to love.
  • There will be NO new filetypes only .lua .cmaketext .c .cpp .csv etc...
  • ci/cd friendly

Build Notes

  • If you are building in macOS like i am then you will need to comment out the "enable Linux goodies" (line 72) block of its makefile

Warning - this is going to be weird for a while.

  • Until/if this projects gets some traction im going to be using it as a place to test out ideas. For example im trying to use unsigned 64 bit integers for all geometry... the idea being that it might mean that i wont have to deal with floating point errors.

lad's People

Contributors

ericmoderbacher avatar

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