Comments (3)
3.5.0.X is still beta on AGS, but we also have hit a bug that causes huge CPU consumption. It's almost fixed, once I get a good to go sign I will move to beta. It's still going to stay beta until 3.6.0.0 starts development - when 3.5.0 is then considered stable. There are no commercial games released with 3.5.0.X yet too, and we still need to fix backwards compatibility on the pathfinder algorithm (we have a new better algorithm, but some old games used the bugs of the old algorithm as features).
Thanks for monitoring @popey :D I may hit the snap forums later if the move from Allegro 4.4.2 to Allegro 4.4.3.1 (not yet on Ubuntu repos) is not easy, or later in 3.6.0.X development cycle, if we have problems snapping SDL 2.0.9 (I think not yet on Ubuntu packages too).
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Thanks for the quick reply! Yeah, if you get stuck, join us over on the forums! :)
Also, we'd love to promote ags in our regular updates in GNOME Software "Featured" applications and via social media. I'd recommend updating the store page to show screenshots, and make sure the license & description is up to date. Martin wrote a blog post with some tips to make the application stand out.
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Thanks, that's amazing! Sure, I will work towards getting the store page updated and the license fixed, I will ask around in the community to figure which games to show screenshots :)
The focus in my mind for the snap was for game developers making a game in AGS, who wants to verify their game works on Linux quickly or in my case (the game I am developing), if upgrading the engine the game will still work. Different from ScummVm, that focus on games that are "done", the AGS engine is still alive, so a game made in AGS from 12 yrs ago (ags2) or more may not work - usually compatibility is lost on each major version. Thinking about that I may need to rename it to ags3 to be more obvious the expected compatibility range. Just to say that it can be used to run an ags game in platform the game developer chose not support or didn't intend to release, but that's not the goal (a fraction of developers fork the engine and do customizations that are out of the scope of the project making the game incompatible with the engine, their sources though are found in their online git repos because the engine license (Artistic2.0) is similar to GPL)
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