Giter VIP home page Giter VIP logo

oxylusengine's Introduction

Oxylus Engine

Logo

About

Render and Game engine built with Vulkan and C++. It is focused on stylistic and realistic 3D rendering.
This is my hobby project that I work on in my spare time to learn more about graphics programming and engine architectures. Also to produce some games including my dream game in the future.

Currently I'm developing OxArena -a quake-like movement shooter- using Oxylus!

Windows, Linux and Mac (with MoltenVK) is supported.

If you liked my work and would like to donate, you can do so with my ko-fi page. Thanks!

Features:

  • Editor with features like Projects, Scenes and Saving/Loading Scenes, Content Browser, Prefabs, Shader Hot Reloading, Entity Parenting, and other entity manipulations, Inspector Panel which draws any component with its properties, Asset Manager, Material System&Editor, In-Editor Console, and a lot more QOL features...
  • Abstracted Vulkan renderer with Render Graph built from scratch with ECS
  • Modern rendering features; Clustered Forward IBL PBR, SSAO, SSR, PCF Shadows, Bloom, Depth Of Field also various Post Processing techniques like HDR Tonemapping, Chromatic Aberration, Film Grain, Vignette, Sharpen
  • Multithreaded physics with Jolt.
  • Game scripting API with ECS events and ECS systems. Which has been used to build multiple games to test the API and engine in general. Read more: (Creating a Game With Oxylus)
  • 3D Audio with miniaudio

Showcase

PostProcessing PBR Testing scene with Depth Of Field, SSR, SSAO, Bloom, Vignette, Film Grain, Chromatic Aberration, Sharpen 911 911_2 SSR SSR
Sponza scene with IBL PBR, SSAO, SSR and Directional Shadows

Building

Currently supported and tested compilers are only: MSVC and Clang

  • Install Vulkan SDK.
  • Run the root CMake script with a command like this:
    cmake -S . -B ./build/ -G "Visual Studio 17 2022" -A x64 to generate Visual Studio files (or with any generator you like) into build folder.
    Or with cmake -B ./build -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ to generate for clang.
  • Then run this command to build it with CMake:
    cmake --build ./build --config Release
  • NOTE: If you don't have shaderc installed with VulkanSDK then you can pass -DSHADERC_FROM_SOURCE=1 while configuring and build shaderc from source instead of getting it from the SDK.

Dependencies

Special Mentions and Thanks To

oxylusengine's People

Contributors

hatrickek avatar deccer avatar citroengames avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.