Educational Lab with VR Interaction This is outsourcing collaborative work with Karim Gamal & Eslam Rabie.
kindly update the files under PATH ../Content/Blueprints/L0_SafetyLab
- You can easily control the Texture Streaming of your project by applying multiple commands in the Output Log ,,, example : if we want to run/test the scene with highest resolution possible we apply this command :
r.texturestreaming 0
- you can read more about it in the UE4 Doc of Texture Streaming and Pooling
- in order to edit/modify any model in the scene you have to enable Modeling Tools Editor mode plugin,,, you can enable any plugin by going to (Edit >> Plugins >> Search for PLUGIN_NAME >> Enable >> Restart Now)
- (EditPivot) after restarting the project,, select any Object/Actor you'd like to modify/edit in the scene then press Shift+6 in order to open the modeling tool bar ,, go to Transform and edit Pivot.
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Left Shift : It triggers The Inspector Vision which it gives specific items different covered materials based on the tag name highlight
- it's located in PATH ../Content/VFX_UIUX/Blueprints/InspectorVisionController
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Left Ctrl : It makes the whole global diliation in time.
- it's located in PATH ../Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter