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infinity-engine's Introduction

Infinity-Engine ๐ŸŽฎ๐Ÿ”ง:

3D Game Engine, Infinity-Engine is a 3D game engine developed using Java, OpenGL, and OpenGL Shader Language (GLSL). It includes various features such as textures, normals, a 3D renderer engine, environment map technique, ambient lighting, VAOs, VBOs, EBOs, and an object loader engine for loading 3D objects. Screenshot (114)

Features:

  1. Textures: The engine supports texture mapping for models.

  2. Normals: The engine calculates and uses surface normals for lighting calculations.

  3. 3D Renderer Engine: The engine has a 3D renderer that can render 3D models. Screenshot (115)

  4. Environment Map Technique:

    • Cube Map: The engine uses a cube map for environment mapping.
    • Reflection: The engine uses reflection for environment mapping.
    • Skybox: The engine uses a skybox for environment mapping.
    • Ambient Lighting: The engine supports ambient lighting for models. Screenshot (116)
  5. VAOs: Vertex Array Objects are used to store and organize vertex data for rendering.

  6. VBOs: Vertex Buffer Objects are used to store vertex data in GPU memory for faster rendering performance.

  7. EBOs: Element Buffer Objects are used to store index data for indexed rendering.

  8. Object Loader Engine: The engine includes an object loader that can load 3D objects for rendering.

Screenshot (117)


Infinit_Game_Engine1.mp4
Infinity_Game_Engine2.mp4

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