Giter VIP home page Giter VIP logo

spfft's Introduction

CI conda-forge Documentation License

SpFFT

SpFFT - A 3D FFT library for sparse frequency domain data written in C++ with support for MPI, OpenMP, CUDA and ROCm.

Inspired by the need of some computational material science applications with spherical cutoff data in frequency domain, SpFFT provides Fast Fourier Transformations of sparse frequency domain data. For distributed computations with MPI, slab decomposition in space domain and pencil decomposition in frequency domain (sparse data within a pencil / column must be on one rank) is used.

Fig. 1: Illustration of a transform, where data on each MPI rank is identified by color.

Design Goals

  • Sparse frequency domain input
  • Reuse of pre-allocated memory
  • Support for shifted indexing with centered zero-frequency
  • Optional parallelization and GPU acceleration
  • Unified interface for calculations on CPUs and GPUs
  • Support of Complex-To-Real and Real-To-Complex transforms, where the full hermitian symmetry property is utilized
  • C++, C and Fortran interfaces

Interface Design

To allow for pre-allocation and reuse of memory, the design is based on two classes:

  • Grid: Provides memory for transforms up to a given size.
  • Transform: Created with information on sparse input data and is associated with a Grid. Maximum size is limited by Grid dimensions. Internal reference counting to Grid objects guarantee a valid state until Transform object destruction.

A transform can be computed in-place and out-of-place. Addtionally, an internally allocated work buffer can optionally be used for input / output of space domain data.

New Features in v1.0

  • Support for externally allocated memory for space domain data including in-place and out-of-place transforms
  • Optional asynchronous computation when using GPUs
  • Simplified / direct transform handle creation if no resource reuse through grid handles is required

Documentation

Documentation can be found here.

Requirements

  • C++ Compiler with C++17 support. Supported compilers are:
    • GCC 7 and later
    • Clang 5 and later
    • ICC 19.0 and later
  • CMake 3.18 and later (3.21 for ROCm)
  • Library providing a FFTW 3.x interface (FFTW3 or Intel MKL)
  • For multi-threading: OpenMP support by the compiler
  • For compilation with GPU support:
    • CUDA 11.0 and later for Nvidia hardware
    • ROCm 5.0 and later for AMD hardware

Installation

The build system follows the standard CMake workflow. Example:

mkdir build
cd build
cmake .. -DSPFFT_OMP=ON -DSPFFT_MPI=ON -DSPFFT_GPU_BACKEND=CUDA -DSPFFT_SINGLE_PRECISION=OFF -DCMAKE_INSTALL_PREFIX=/usr/local
make -j8 install

CMake options

Option Default Description
SPFFT_MPI ON Enable MPI support
SPFFT_OMP ON Enable multi-threading with OpenMP
SPFFT_GPU_BACKEND OFF Select GPU backend. Can be OFF, CUDA or ROCM
SPFFT_GPU_DIRECT OFF Use GPU aware MPI with GPUDirect
SPFFT_SINGLE_PRECISION OFF Enable single precision support
SPFFT_STATIC OFF Build as static library
SPFFT_FFTW_LIB AUTO Library providing a FFTW interface. Can be AUTO, MKL or FFTW
SPFFT_BUILD_TESTS OFF Build test executables for developement purposes
SPFFT_INSTALL ON Add library to install target
SPFFT_FORTRAN OFF Build Fortran interface module
SPFFT_BUNDLED_LIBS ON Download required libraries for building tests

NOTE: When compiling with CUDA or ROCM (HIP), the standard CMAKE_CUDA_ARCHITECTURES and CMAKE_HIP_ARCHITECTURES options should be defined as well. HIP_HCC_FLAGS is no longer in use.

Examples

Further exmples for C++, C and Fortran can be found in the "examples" folder.

#include <complex>
#include <iostream>
#include <vector>

#include "spfft/spfft.hpp"

int main(int argc, char** argv) {
  const int dimX = 2;
  const int dimY = 2;
  const int dimZ = 2;

  std::cout << "Dimensions: x = " << dimX << ", y = " << dimY << ", z = " << dimZ << std::endl
            << std::endl;

  // Use default OpenMP value
  const int numThreads = -1;

  // Use all elements in this example.
  const int numFrequencyElements = dimX * dimY * dimZ;

  // Slice length in space domain. Equivalent to dimZ for non-distributed case.
  const int localZLength = dimZ;

  // Interleaved complex numbers
  std::vector<double> frequencyElements;
  frequencyElements.reserve(2 * numFrequencyElements);

  // Indices of frequency elements
  std::vector<int> indices;
  indices.reserve(dimX * dimY * dimZ * 3);

  // Initialize frequency domain values and indices
  double initValue = 0.0;
  for (int xIndex = 0; xIndex < dimX; ++xIndex) {
    for (int yIndex = 0; yIndex < dimY; ++yIndex) {
      for (int zIndex = 0; zIndex < dimZ; ++zIndex) {
        // init with interleaved complex numbers
        frequencyElements.emplace_back(initValue);
        frequencyElements.emplace_back(-initValue);

        // add index triplet for value
        indices.emplace_back(xIndex);
        indices.emplace_back(yIndex);
        indices.emplace_back(zIndex);

        initValue += 1.0;
      }
    }
  }

  std::cout << "Input:" << std::endl;
  for (int i = 0; i < numFrequencyElements; ++i) {
    std::cout << frequencyElements[2 * i] << ", " << frequencyElements[2 * i + 1] << std::endl;
  }

  // Create local Grid. For distributed computations, a MPI Communicator has to be provided
  spfft::Grid grid(dimX, dimY, dimZ, dimX * dimY, SPFFT_PU_HOST, numThreads);

  // Create transform.
  // Note: A transform handle can be created without a grid if no resource sharing is desired.
  spfft::Transform transform =
      grid.create_transform(SPFFT_PU_HOST, SPFFT_TRANS_C2C, dimX, dimY, dimZ, localZLength,
                            numFrequencyElements, SPFFT_INDEX_TRIPLETS, indices.data());


  ///////////////////////////////////////////////////
  // Option A: Reuse internal buffer for space domain
  ///////////////////////////////////////////////////

  // Transform backward
  transform.backward(frequencyElements.data(), SPFFT_PU_HOST);

  // Get pointer to buffer with space domain data. Is guaranteed to be castable to a valid
  // std::complex pointer. Using the internal working buffer as input / output can help reduce
  // memory usage.
  double* spaceDomainPtr = transform.space_domain_data(SPFFT_PU_HOST);

  std::cout << std::endl << "After backward transform:" << std::endl;
  for (int i = 0; i < transform.local_slice_size(); ++i) {
    std::cout << spaceDomainPtr[2 * i] << ", " << spaceDomainPtr[2 * i + 1] << std::endl;
  }

  /////////////////////////////////////////////////
  // Option B: Use external buffer for space domain
  /////////////////////////////////////////////////

  std::vector<double> spaceDomainVec(2 * transform.local_slice_size());

  // Transform backward
  transform.backward(frequencyElements.data(), spaceDomainVec.data());

  // Transform forward
  transform.forward(spaceDomainVec.data(), frequencyElements.data(), SPFFT_NO_SCALING);

  // Note: In-place transforms are also supported by passing the same pointer for input and output.

  std::cout << std::endl << "After forward transform (without normalization):" << std::endl;
  for (int i = 0; i < numFrequencyElements; ++i) {
    std::cout << frequencyElements[2 * i] << ", " << frequencyElements[2 * i + 1] << std::endl;
  }

  return 0;
}

Acknowledgements

This work was supported by:

ethz Swiss Federal Institute of Technology in Zurich
cscs Swiss National Supercomputing Centre
max MAterials design at the eXascale
(Horizon2020, grant agreement MaX CoE, No. 824143)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.