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sjx-web's Introduction

sjx-web

闪箭侠2.0web端

模式开发顺序

  • 联机双人对战

    • WebSocket

    • 固定场景 1334 * 1500 背景图(1334 * 750)

  • 多人联机对战

    • WebSocket

    • 固定场景 ? * ? 另一张背景图(? * ?)[为了带宽着想可以是TilingSprite]

  • 单机闯关模式

    • 需要大量图片/配置资源
      • 关卡背景
      • 关卡敌人
      • 关卡配置
      • 装备配置
      • 技能配置
      • 升级配置
  • 双人联机组队闯关

    • WebSocket/WebRTC

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