This is a master thesis about creating the Next Generation of Networked Games, in the process of being translated (from the original Croatian version to English) and produced in to a video series format.
Received a Epic Games Mega Grant.
Notes:
- The public use of Spatial OS has effectively been discontinued by Improbable, therefore the project files cannot currently be executed. This page is to serve as a guide for using similar architectures.
- There have been corrections made to the original thesis and the wiki is to serve as a final version.
Please refer to the wiki for more information.
A quick showcase of the features developed:
- Dynamic interest management that allows for an estimated 2000+ players:
- AI offloading to another server, while still allowing for possesion:
- Networked PhysX vehicles using INetworkPredictionInterface:
- Custom physics for more stable dynamic objects:
- Deformable terrain and destructible objects:
- Buildable objects:
- Ballistics
Developed with Unreal Engine 4 and Spatial OS.