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customitems's Issues

1499 bug not fully patched

using 1499 in the top elevator when nuke explodes / lcz gets decontaminated still works

also unrelated is it possible to add the tags on your own issue or do repository owners need to do that

changing item category

an option to make a item act like its a different item type than the item its based on - right now rock is counted as a scp but scp-127 isnt

NoCategory
Keycard
Medical
Radio
Weapon
Grenade
SCPItem
MicroHID

ImplosionGrenade messes with NTF/Chaos respawn/EmpGrenade error

https://github.com/Exiled-Team/CustomItems/blob/main/CustomItems/Items/ImplosionGrenade.cs
The ImplosionGrenade messes with ListPool, not returning them properly and not making NTF/Chaos to respawn correctly and I also get this NRE:

Method "OnTeleporting" of the class "CustomItems.Items.ImplosionGrenade" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.TeleportingEventArgs, Exiled.Events, Version=2.9.4.0, Culture=neutral, PublicKeyToken=null]]"
System.NullReferenceException: Object reference not set to an instance of an object
  at CustomItems.Items.ImplosionGrenade.OnTeleporting (Exiled.Events.EventArgs.TeleportingEventArgs ev) [0x0000c] in <3f64af8e26ec4c249c4064ff07bf607b>:0 
  at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00027] in <f85642f12bab44379b1b935ba78b0d94>:0 

Which is caused because OnTeleporting is trying to access to a null effectedPlayers list.
Imo effectedPlayers should be a HashSet.

I get this error aswell from the EmpGrande:

Method "OnExplodingGrenade" of the class "CustomItems.Items.EmpGrenade" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ExplodingGrenadeEventArgs, Exiled.Events, Version=2.9.4.0, Culture=neutral, PublicKeyToken=null]]"
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at Mirror.SyncList`1+SyncListEnumerator[T].MoveNext () [0x00013] in <38635505dd7a40388901824d65d58e4a>:0 
  at CustomItems.Items.EmpGrenade.OnExplodingGrenade (Exiled.Events.EventArgs.ExplodingGrenadeEventArgs ev) [0x00370] in <3f64af8e26ec4c249c4064ff07bf607b>:0 
  at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <55a453c56d4c44328cd29bc3cf3d76f7>:0 

Grenade launcher will reload even with no grenades in inventory

Describe the bug
Players can reload the grenade launcher with no grenades in their inventory, and sometimes if the player has grenades, they won't disappear from their inventory once reloaded (C4s, normal grenades, etc.)

To Reproduce
Steps to reproduce the behavior:
Get a grenade launcher
Reload with no grenades in inv.

Expected behavior
Expecting nothing to happen until you have a grenade in your inventory

Server logs
None

EXILED Version ("latest" is not a version):
3.7.2

Results of show plugins command in console:
Total: 20
Active: 20
Disabled: 0

Additional context
Add any other context about the problem here.

GL-119 bugs

it treats modded grenades based on a frag grenade as frag grenades (IG-119) either remove it taking them or make them actually have the modded effects

reloading it while it is full still consumes grenades

make it set your 7.62 to 1 if you have none while holding it so it can be reloaded without 7.62 ammo

Grenade Launcher wont load C4s correctly

Describe the bug
The Grenade Launcher will load with a C4 in a players inventory, but wont remove it from the players inventory once loaded. It sometimes does this with normal grenades too.

To Reproduce
Steps to reproduce the behavior:
Get a Grenade Launcher
Give yourself C4 grenades
Reload it

Expected behavior
Unsure if it is supposed to even load grenades, but if it is, it should remove it from the persons inventory,

Server logs
None

EXILED Version ("latest" is not a version):
3.7.2

Results of show plugins command in console:
Total: 20
Active: 20
Disabled: 0

Additional context
Add any other context about the problem here.

Grenade launcher launches 300 grenades

Describe the bug
The grenade launcher will launch literally an entire arsenal of grenades(300) when using

To Reproduce
Steps to reproduce the behavior:

  1. Use the first magazine in the grendae launcher
  2. Reload and fire

Expected behavior
Expected to fire one grenade (or clip_size in configs)

Server logs
None

EXILED Version ("latest" is not a version):
4.1.7 (was happening before Christmas update)

Results of show plugins command in console:
**Enabled plugins: 29
Disabled plugins: 2

                       Exiled.Events:
                            - Author: Exiled Team
                            - Version: 4.1.7.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: exiled_events
                            - Priority: Highest
                       SpectatorRange:
                            - Author: 
                            - Version: 1.0.0.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: spectator_range
                            - Priority: Higher
                       Common Utilities:
                            - Author: Galaxy119
                            - Version: 5.0.3.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: CommonUtilities
                            - Priority: Medium
                       UIURescueSquad:
                            - Author: JesusQC, maintained by Michal78900
                            - Version: 3.0.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: UIURescueSquad
                            - Priority: Medium
                       SCPLockdown:
                            - Author: Raul125
                            - Version: 2.1.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: scp_lockdown
                            - Priority: Medium
                       LeftHandedPlayers:
                            - Author: TemmieGamerGuy
                            - Version: 1.0.1
                            - Required Exiled Version: 3.0.0
                            - Prefix: left_handed_players
                            - Priority: Medium
                       Exiled.Permissions:
                            - Author: Exiled Team
                            - Version: 4.1.7.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: exiled_permissions
                            - Priority: Medium
                       RespawnTimer:
                            - Author: Michal78900
                            - Version: 3.0.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: respawn_timer
                            - Priority: Medium
                       AutoFFToggle:
                            - Author: Kognity
                            - Version: 1.7.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: auto_f_f_toggle
                            - Priority: Medium
                       CustomDoorAccess:
                            - Author: Faety
                            - Version: 1.4.0
                            - Required Exiled Version: 3.7.2
                            - Prefix: cda
                            - Priority: Medium
                       NukeLock:
                            - Author: Marco15453
                            - Version: 1.6.0
                            - Required Exiled Version: 3.0.5
                            - Prefix: nuke_lock
                            - Priority: Medium
                       CustomWarheadColor:
                            - Author: SoraCént
                            - Version: 0.1.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: custom_warhead_color
                            - Priority: Medium
                       AnimatedServerTitle:
                            - Author: Killers0992
                            - Version: 1.0.1
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: animatedservertitle
                            - Priority: Medium
                       LogArchiver:
                            - Author: Galaxy119
                            - Version: 1.0.0
                            - Required Exiled Version: 2.1.18
                            - Prefix: LogArchiver
                            - Priority: Medium
                       Light Control:
                            - Author: Marco15453
                            - Version: 1.3.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: light_control
                            - Priority: Medium
                       Exiled.CustomRoles:
                            - Author: Exiled Team
                            - Version: 4.1.7.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: exiled_custom_roles
                            - Priority: Medium
                       WaitAndChillReborn:
                            - Author: Michal78900
                            - Version: 4.0.0
                            - Required Exiled Version: 4.1.2
                            - Prefix: wait_and_chill_reborn
                            - Priority: Medium
                       Stalky106:
                            - Author: RogerFK
                            - Version: 3.0.0.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: ST106
                            - Priority: Medium
                       DiscordIntegration:
                            - Author: Exiled Team
                            - Version: 5.0.1.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: discord_integration
                            - Priority: Medium
                       Admin Tools:
                            - Author: Originally by Galaxy119. Modifications by KoukoCocoa & Thomasjosif
                            - Version: 4.0.0.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: AT
                            - Priority: Medium
                       RemoteKeycard:
                            - Disabled
                            - Author: Beryl
                            - Version: 3.0.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: remotekeycard
                            - Priority: Medium
                       CustomItems:
                            - Author: Exiled Team
                            - Version: 4.0.2.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: custom_items
                            - Priority: Medium
                       Exiled.CreditTags:
                            - Author: Babyboucher20 & iRebbok & Exiled Team
                            - Version: 4.1.7.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: exiled_credits
                            - Priority: Medium
                       SCP1162:
                            - Author: xRoier
                            - Version: 4.0.0
                            - Required Exiled Version: 4.0.0
                            - Prefix: scp1162
                            - Priority: Medium
                       Exiled.Updater:
                            - Author: Exiled.Updater
                            - Version: 3.1.1.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: exiled_updater
                            - Priority: Medium
                       Scp008X:
                            - Author: DGvagabond
                            - Version: 3.1.0.0
                            - Required Exiled Version: 4.1.5
                            - Prefix: scp008_x
                            - Priority: Medium
                       MapEditorReborn:
                            - Disabled
                            - Author: Michal78900 (original idea by Killers0992)
                            - Version: 1.3.0
                            - Required Exiled Version: 4.0.0
                            - Prefix: map_editor_reborn
                            - Priority: Medium
                       CustomRoles:
                            - Author: Galaxy119
                            - Version: 2.0.0.0
                            - Required Exiled Version: 4.1.5
                            - Prefix: CustomRoles
                            - Priority: Medium
                       SupplyDrop:
                            - Author: Wafel, KadeDev, JesusQC
                            - Version: 3.0.0
                            - Required Exiled Version: 4.0.0
                            - Prefix: SD
                            - Priority: Medium
                       Exiled.CustomItems:
                            - Author: Exiled Team
                            - Version: 4.1.7.0
                            - Required Exiled Version: 4.1.7.0
                            - Prefix: exiled_custom_items
                            - Priority: Medium
                       Smelly096:
                            - Author: x3rt
                            - Version: 1.0.0
                            - Required Exiled Version: 3.0.0
                            - Prefix: smelly096
                            - Priority: Lowest**

Additional context
Add any other context about the problem here.

1499 bug

the location of 1499 dimension allows players to shoot players on surface (this can only be achived if you have cola or increased
time making its use in a real situation rare)

SCP-1499 exploitable bug

using SCP-1499 as nuke is about to explode / decontamination start doesn't kill you allowing to stall the game by being in an inaccessible part of the map

SCP-2818 isn't working

Describe the bug
Shot the scp-2818, and it doesn't works.

To Reproduce
Steps to reproduce the behavior:
Shot an scp-2818.

Server logs
image

EXILED Version ("latest" is not a version):
3.0.3-beta | 4.0.0 for CustomItems

Results of show plugins command in console:
I only have enabled CustomItems, i opened a server in local to test it.

Additional context
N/A

TG-119 breaks custom items

being tranqualized turns all custom items into normal ones eg.
1499 -> 268
TG-119 -> flashbang

and so on

LC-119 drops twice

if LC-119 is dropped outside of pocket dimension it drops twice this can be used to lag the server as it gets duplicated

grenade launcher broken

Description - the grenade launcher is broken, you can reload it and spray and 100 grenades fly out the end.

To Reproduce
im not sure how to reproduce, but it randomly could fire infinite grenades.

here is a clip of the issue - https://streamable.com/hcgziw

Expected behavior
the grenade launcher to shoot 1/3 grenades then reload, not 100.

Server logs
https://pastebin.com/EUEggfwU

EXILED Version ("latest" is not a version): - Version: 3.0.3.0

Results of show plugins command in console:

Additional context
Add any other context about the problem here
LocalAdmin Log 2021-10-04 16.36.21.txt
.

quality of life changes

blacklisted EMP doors config - probably make 106 room and gate A/B blacklisted by default

914 support - allow custom 914 recipes to either use or create custom items

equip message - toggleable for each item in settings same as pickup one but lasts only 1s mainly usefull due to situations like having lethal injection and adrenaline in invenory at once

make lethal injection use the adrenaline animation - it just waits and kills you without even touching you

C4 Bomb command not working

Describe the bug
The C4 .detonate command doesn't work. Instead, it outputs an error.

To Reproduce
Steps to reproduce the behavior:
Give yourself a C4 in-game
Throw it
Type .detonate in the console

Expected behavior
Expected to detonate the gernade

Server logs
No output in Server Logs

EXILED Version ("latest" is not a version):
3.7.2

Results of show plugins command in console:
Total Number of Plugins: 20
Enabled Plugins: 20
Disabled Plugins: 0

Additional context
None

1499 bug yet again .......

nuke patch broke again
obrazek
also suggestion: make 1499 cooldown separate from 268 cooldown

add a config option to change it

config option to reset time on death

SCP-127 can regen ammo above limit

the check only happens if the ammo is lower than max not if current ammo + regen_amount is above max (if its above max set it to max)

No grenade recieved when unloading grenade launcher

Describe the bug
You loose your grenade when unloading your grenade launcher

To Reproduce
Steps to reproduce the behavior:
Give yourself a grenade launcher
Load it then unload it

Expected behavior
Supposed to receive the grenade that was loaded

Server logs
Nothing in server logs

EXILED Version ("latest" is not a version):
3.7.2

Results of show plugins command in console:
Total Plugins: 20
Active Plugins: 20
Disabled Plugins: 0

Additional context
Add any other context about the problem here.

IG-119 bug

it can be used to get out of bounds by trowing it at the escape tunnel on surface

InsideLczWc broken i thonk

lucky_cfg:

How long the coin will stay spawned inside the PD.

duration: 2

Where on the map items should spawn, and their % chance of spawning in each location.

spawn_locations:
InsideLczWc: 50

The Custom Item ID for this item.

id: 5

The description of this item show to players when they obtain it.

description: Bu eşyayı SCP-106'nın cep boyutunda yere atarsan büyülü olaylar yaşayabilirsin.

The name of this item shown to players when they obtain it.

name: Şans Parası

How many of this item are allowed to naturally spawn on the map when a round starts. 0 = unlimited

spawn_limit: 1
When i do the spawn chance 100 it still not spawns but if i set its spawnpoint to InsideGateA it works well

Grenade Launcher will blow up in your face sometimes

Describe the bug
Randomly, when shooting the grenade launcher, the grenade blows up right in your face instead of shooting, and it kinda hurts

To Reproduce
Steps to reproduce the behavior:
Get a grenade launcher
Shoot until it does it

Expected behavior
Expecting the grenade's fuse to not explode right away.
Server logs
None, other than me dying
EXILED Version ("latest" is not a version):
3.7.2

Results of show plugins command in console:
Total: 20
Active: 20
Disabled: 0

Additional context
Add any other context about the problem here.

[suggestion] better custom item recognition

when you pick up a custom item it says "you have picked up a CustomItemName" even if it should use an eg. emp

when you hold a custom item in hand it should say "you are holding a/an CustomItemName" toggleable for individual items as a property incase the showhint overwrites a different hint used by the item

dropping it should say "you have dropped a/an CustomItemName"

drop and equip dont say the description and the showhints are only 1s

shotgun may be broken

i suspect the shotgun is broken i belive this because:

a zombie survived max ammo of point blank shots

unlimited SCP once temp removed a role due to a broken shotgun and readded it after fixing it

OnHurting bug

any damage dealt by you while holding a custom item with OnHurting is affected by it
such as cola,fall damage or grenades

sniper boosts it

medigun disables it completely

tranquilizer well ... tranquilizes (also removes custom abilites of all items but that is an unrelated bug)

Rock dupe

if a rock collides with multiple objects it will spawn as multiple items

Autogun server crash

It seems that the autogun is making our server crash after it has been used. We are using Exiled 3.0.4

[12:28:53] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"

[12:28:53] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object

at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0

at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0

at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0

at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0

[12:28:53] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"

[12:28:53] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object

at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0

at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0

at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0

at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0

[12:28:53] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"

[12:28:53] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object

at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0

at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0

at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0

at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0

[12:28:54] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"

[12:28:54] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object

at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0

at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0

at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0

at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0

CI Guns crash the server

Describe the bug
I added CustomItems to my server, then it crashes when the users use the customitems guns.

To Reproduce
Steps to reproduce the behavior:
I just don't know what my users are doing exactly, just, when they shot a customitem gun sometimes it crashes the server.

Server logs
No MA errors.
SCP Log:
Exception in MessageHandler: NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at (wrapper dynamic-method) InventorySystem.Items.Firearms.BasicMessages.FirearmBasicMessagesHandler.InventorySystem.Items.Firearms.BasicMessages.FirearmBasicMessagesHandler.ServerRequestReceived_Patch0(Mirror.NetworkConnection,InventorySystem.Items.Firearms.BasicMessages.RequestMessage)
at (wrapper delegate-invoke) System.Action2[Mirror.NetworkConnection,InventorySystem.Items.Firearms.BasicMessages.RequestMessage].invoke_void_T1_T2(Mirror.NetworkConnection,InventorySystem.Items.Firearms.BasicMessages.RequestMessage) at Mirror.MessagePacking+<>c__DisplayClass4_02[T,C].b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x0006f] in <240cbb768a5946aca743b4225af5ecba>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Found 'null' entry in observing list for connectionId=0. Please call NetworkServer.Destroy to destroy networked objects. Don't use GameObject.Destroy.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

EXILED Version ("latest" is not a version):
im tinybrain 😂

Duplicate items when player dies

Describe the bug
If a player is holding a customitem and dies, they will drop two of the same things.

To Reproduce
Steps to reproduce the behavior:
Give yourself a CustomItem
Die in any way (I would jump down 939's pit)

Expected behavior
Expected to just drop everything the player was holding

Server logs
None relating to this, other then just me dying.

EXILED Version ("latest" is not a version):
3.7.2

Results of show plugins command in console:
Total: 20
Active: 20
Disabled: 0

Additional context
Add any other context about the problem here.

Detonate command does not work

Describe the bug
When attempting to run .detonate in the in-game console without holding the detonator item, an error is produced.

To Reproduce
Steps to reproduce the behavior:

  1. Give yourself C4-119
  2. Place it on the ground
  3. Run .detonate in the console
  4. Observe the error

Expected behavior
The C4 charge detonates.

Server logs
There are no error logs in the server's console, but this shows in the in-game console:
in-game console

EXILED Version ("latest" is not a version):
Exiled.Loader:4.1.6

Results of show plugins command in console:
https://paste.hep.gg/gymub.yaml

Additional context
It should probably show a message saying "You don't have the detonator (Radio) in your hand!" if it is enabled.

[Feature]Use Points for spawn locations

We already have this plugin which allows us to save locations depending on the room you're in
Why can't we use it to spawn items instead or alongside predefined positions if we want the them to be at specific location instead of somewhere

EM-119 and IG-119 aren't exploding on collision

Describe the bug
EM-119 and IG-119 aren't exploding on collision.

To Reproduce
Throw a EM-119/IG-119 grenade.

Server logs
Please include a pastebin of your localadmin log file (or both MA_log and SCP_log files if you use MultiAdmin) from the time in which the bug occured

EXILED Version ("latest" is not a version):
3.0.3-beta | 4.0.0 for CustomItems

Results of show plugins command in console:
I only have enabled CustomItems, i opened a server in local to test it.

Additional context
image
image

Also EM-119 isn't working on the surface.

Item Suggestion

This is sort of a strange suggestion, but a parachute that players can use to jump from high places, like surface, 939's room, and 106's room without dying. The player might take a slight amount of damage (like 5) when hitting the ground but will survive.

Sorry I used a bug template, the blank templates didn't give an assignee

scp-127 boosts all dmg caused by you while holding it

Describe the bug
SCP-127 affects all dmg caused by you while holding it
To Reproduce
Steps to reproduce the behavior:

  1. drink SCP-207
  2. equip SCP-127

Expected behavior
damage multiplier only affects SCP-127

Actual behaviour
damage multiplier affects all dmg caused by you while holding SCP-127

Server logs
N/A

EXILED Version ("latest" is not a version):
N/A

Results of show plugins command in console:
N/A

Additional context
i have been unable to build the dll since im bad at that but this bug is blatant from the code alone as it happened many times before in this plugin (#7 being the first case)

(i know its ironic the first issue after making a bug report template terribly breaks it as it was found by reading the code alone but not having the compiled dll to test in game once again sorry)

EMP Grenade doesn't lock checkpoints

Doors that auto-close (Checkpoints and 106's doors) are not locked open. Instead, the door opens before automatically closing a few seconds later. After closing, the door will be locked closed for the remainder of the EMP's duration.

coin doesn't work

when i drop coin in other location than pocket, spawns 2 coins.
when i drop coin in pocket it desn't work.

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