customitems's People
Forkers
sebascapo cacaloca michal78900 babyboucher jaskill kognitysplayhouse 0b10000 parkeymon kino7916 aizeik buildboy12-sl greywolf7 benfrc5147 snivyfilms divitrioncustomitems's Issues
please add 106 locations
please add 106 locations
LuckyCoin
https://prnt.sc/1vqlx1y
Error
add ALL support as an argument for build in commands
i would reccomand adding it quickly as on servers like the kings playground event server having to give it individually is slow and makes using events using it painfully slow
Make SCP-1499 bypass the SCP-268 cooldown.
SCP-1499 should have a configurable cooldown, which bypasses the SCP-268 cooldown if necessary.
1499 bug not fully patched
using 1499 in the top elevator when nuke explodes / lcz gets decontaminated still works
also unrelated is it possible to add the tags on your own issue or do repository owners need to do that
The Rock isn't in default configs
I'm not sure if it isn't done yet, but the Rock never came in the default config file, and I don't know how to add it myself.
changing item category
an option to make a item act like its a different item type than the item its based on - right now rock is counted as a scp but scp-127 isnt
NoCategory
Keycard
Medical
Radio
Weapon
Grenade
SCPItem
MicroHID
ImplosionGrenade messes with NTF/Chaos respawn/EmpGrenade error
https://github.com/Exiled-Team/CustomItems/blob/main/CustomItems/Items/ImplosionGrenade.cs
The ImplosionGrenade
messes with ListPool
, not returning them properly and not making NTF/Chaos to respawn correctly and I also get this NRE:
Method "OnTeleporting" of the class "CustomItems.Items.ImplosionGrenade" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.TeleportingEventArgs, Exiled.Events, Version=2.9.4.0, Culture=neutral, PublicKeyToken=null]]"
System.NullReferenceException: Object reference not set to an instance of an object
at CustomItems.Items.ImplosionGrenade.OnTeleporting (Exiled.Events.EventArgs.TeleportingEventArgs ev) [0x0000c] in <3f64af8e26ec4c249c4064ff07bf607b>:0
at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00027] in <f85642f12bab44379b1b935ba78b0d94>:0
Which is caused because OnTeleporting is trying to access to a null effectedPlayers
list.
Imo effectedPlayers
should be a HashSet.
I get this error aswell from the EmpGrande
:
Method "OnExplodingGrenade" of the class "CustomItems.Items.EmpGrenade" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ExplodingGrenadeEventArgs, Exiled.Events, Version=2.9.4.0, Culture=neutral, PublicKeyToken=null]]"
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at Mirror.SyncList`1+SyncListEnumerator[T].MoveNext () [0x00013] in <38635505dd7a40388901824d65d58e4a>:0
at CustomItems.Items.EmpGrenade.OnExplodingGrenade (Exiled.Events.EventArgs.ExplodingGrenadeEventArgs ev) [0x00370] in <3f64af8e26ec4c249c4064ff07bf607b>:0
at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <55a453c56d4c44328cd29bc3cf3d76f7>:0
1499 bug (why do i keep finding edge cases so quickly)
remove players from 1499 players on death as they will teleport if they respawn in time
and on leave too i cant properly test it as server goes into idle mode without players but will probably error
Grenade launcher will reload even with no grenades in inventory
Describe the bug
Players can reload the grenade launcher with no grenades in their inventory, and sometimes if the player has grenades, they won't disappear from their inventory once reloaded (C4s, normal grenades, etc.)
To Reproduce
Steps to reproduce the behavior:
Get a grenade launcher
Reload with no grenades in inv.
Expected behavior
Expecting nothing to happen until you have a grenade in your inventory
Server logs
None
EXILED Version ("latest" is not a version):
3.7.2
Results of show plugins
command in console:
Total: 20
Active: 20
Disabled: 0
Additional context
Add any other context about the problem here.
GL-119 bugs
it treats modded grenades based on a frag grenade as frag grenades (IG-119) either remove it taking them or make them actually have the modded effects
reloading it while it is full still consumes grenades
make it set your 7.62 to 1 if you have none while holding it so it can be reloaded without 7.62 ammo
Grenade Launcher wont load C4s correctly
Describe the bug
The Grenade Launcher will load with a C4 in a players inventory, but wont remove it from the players inventory once loaded. It sometimes does this with normal grenades too.
To Reproduce
Steps to reproduce the behavior:
Get a Grenade Launcher
Give yourself C4 grenades
Reload it
Expected behavior
Unsure if it is supposed to even load grenades, but if it is, it should remove it from the persons inventory,
Server logs
None
EXILED Version ("latest" is not a version):
3.7.2
Results of show plugins
command in console:
Total: 20
Active: 20
Disabled: 0
Additional context
Add any other context about the problem here.
Grenade launcher launches 300 grenades
Describe the bug
The grenade launcher will launch literally an entire arsenal of grenades(300) when using
To Reproduce
Steps to reproduce the behavior:
- Use the first magazine in the grendae launcher
- Reload and fire
Expected behavior
Expected to fire one grenade (or clip_size in configs)
Server logs
None
EXILED Version ("latest" is not a version):
4.1.7 (was happening before Christmas update)
Results of show plugins
command in console:
**Enabled plugins: 29
Disabled plugins: 2
Exiled.Events:
- Author: Exiled Team
- Version: 4.1.7.0
- Required Exiled Version: 4.1.7.0
- Prefix: exiled_events
- Priority: Highest
SpectatorRange:
- Author:
- Version: 1.0.0.0
- Required Exiled Version: 4.1.7.0
- Prefix: spectator_range
- Priority: Higher
Common Utilities:
- Author: Galaxy119
- Version: 5.0.3.0
- Required Exiled Version: 3.0.0
- Prefix: CommonUtilities
- Priority: Medium
UIURescueSquad:
- Author: JesusQC, maintained by Michal78900
- Version: 3.0.0
- Required Exiled Version: 3.0.0
- Prefix: UIURescueSquad
- Priority: Medium
SCPLockdown:
- Author: Raul125
- Version: 2.1.0
- Required Exiled Version: 3.0.0
- Prefix: scp_lockdown
- Priority: Medium
LeftHandedPlayers:
- Author: TemmieGamerGuy
- Version: 1.0.1
- Required Exiled Version: 3.0.0
- Prefix: left_handed_players
- Priority: Medium
Exiled.Permissions:
- Author: Exiled Team
- Version: 4.1.7.0
- Required Exiled Version: 4.1.7.0
- Prefix: exiled_permissions
- Priority: Medium
RespawnTimer:
- Author: Michal78900
- Version: 3.0.0
- Required Exiled Version: 3.0.0
- Prefix: respawn_timer
- Priority: Medium
AutoFFToggle:
- Author: Kognity
- Version: 1.7.0
- Required Exiled Version: 3.0.0
- Prefix: auto_f_f_toggle
- Priority: Medium
CustomDoorAccess:
- Author: Faety
- Version: 1.4.0
- Required Exiled Version: 3.7.2
- Prefix: cda
- Priority: Medium
NukeLock:
- Author: Marco15453
- Version: 1.6.0
- Required Exiled Version: 3.0.5
- Prefix: nuke_lock
- Priority: Medium
CustomWarheadColor:
- Author: SoraCént
- Version: 0.1.0
- Required Exiled Version: 3.0.0
- Prefix: custom_warhead_color
- Priority: Medium
AnimatedServerTitle:
- Author: Killers0992
- Version: 1.0.1
- Required Exiled Version: 4.1.7.0
- Prefix: animatedservertitle
- Priority: Medium
LogArchiver:
- Author: Galaxy119
- Version: 1.0.0
- Required Exiled Version: 2.1.18
- Prefix: LogArchiver
- Priority: Medium
Light Control:
- Author: Marco15453
- Version: 1.3.0
- Required Exiled Version: 3.0.0
- Prefix: light_control
- Priority: Medium
Exiled.CustomRoles:
- Author: Exiled Team
- Version: 4.1.7.0
- Required Exiled Version: 4.1.7.0
- Prefix: exiled_custom_roles
- Priority: Medium
WaitAndChillReborn:
- Author: Michal78900
- Version: 4.0.0
- Required Exiled Version: 4.1.2
- Prefix: wait_and_chill_reborn
- Priority: Medium
Stalky106:
- Author: RogerFK
- Version: 3.0.0.0
- Required Exiled Version: 4.1.7.0
- Prefix: ST106
- Priority: Medium
DiscordIntegration:
- Author: Exiled Team
- Version: 5.0.1.0
- Required Exiled Version: 3.0.0
- Prefix: discord_integration
- Priority: Medium
Admin Tools:
- Author: Originally by Galaxy119. Modifications by KoukoCocoa & Thomasjosif
- Version: 4.0.0.0
- Required Exiled Version: 3.0.0
- Prefix: AT
- Priority: Medium
RemoteKeycard:
- Disabled
- Author: Beryl
- Version: 3.0.0
- Required Exiled Version: 3.0.0
- Prefix: remotekeycard
- Priority: Medium
CustomItems:
- Author: Exiled Team
- Version: 4.0.2.0
- Required Exiled Version: 3.0.0
- Prefix: custom_items
- Priority: Medium
Exiled.CreditTags:
- Author: Babyboucher20 & iRebbok & Exiled Team
- Version: 4.1.7.0
- Required Exiled Version: 4.1.7.0
- Prefix: exiled_credits
- Priority: Medium
SCP1162:
- Author: xRoier
- Version: 4.0.0
- Required Exiled Version: 4.0.0
- Prefix: scp1162
- Priority: Medium
Exiled.Updater:
- Author: Exiled.Updater
- Version: 3.1.1.0
- Required Exiled Version: 4.1.7.0
- Prefix: exiled_updater
- Priority: Medium
Scp008X:
- Author: DGvagabond
- Version: 3.1.0.0
- Required Exiled Version: 4.1.5
- Prefix: scp008_x
- Priority: Medium
MapEditorReborn:
- Disabled
- Author: Michal78900 (original idea by Killers0992)
- Version: 1.3.0
- Required Exiled Version: 4.0.0
- Prefix: map_editor_reborn
- Priority: Medium
CustomRoles:
- Author: Galaxy119
- Version: 2.0.0.0
- Required Exiled Version: 4.1.5
- Prefix: CustomRoles
- Priority: Medium
SupplyDrop:
- Author: Wafel, KadeDev, JesusQC
- Version: 3.0.0
- Required Exiled Version: 4.0.0
- Prefix: SD
- Priority: Medium
Exiled.CustomItems:
- Author: Exiled Team
- Version: 4.1.7.0
- Required Exiled Version: 4.1.7.0
- Prefix: exiled_custom_items
- Priority: Medium
Smelly096:
- Author: x3rt
- Version: 1.0.0
- Required Exiled Version: 3.0.0
- Prefix: smelly096
- Priority: Lowest**
Additional context
Add any other context about the problem here.
cspawn doesnt use item ids
it uses names instead and should be changed to ids
Lethal Injection supposedly can break 096
according to Kings Playgrounds admins it sometimes makes 096 stuck entering the rage state
1499 bug
the location of 1499 dimension allows players to shoot players on surface (this can only be achived if you have cola or increased
time making its use in a real situation rare)
SCP-1499 exploitable bug
using SCP-1499 as nuke is about to explode / decontamination start doesn't kill you allowing to stall the game by being in an inaccessible part of the map
SCP-2818 isn't working
Describe the bug
Shot the scp-2818, and it doesn't works.
To Reproduce
Steps to reproduce the behavior:
Shot an scp-2818.
EXILED Version ("latest" is not a version):
3.0.3-beta | 4.0.0 for CustomItems
Results of show plugins
command in console:
I only have enabled CustomItems, i opened a server in local to test it.
Additional context
N/A
customsubclassing/cgive weapons have no mods
spawning a sniper without a scope is quite useless
TG-119 breaks custom items
being tranqualized turns all custom items into normal ones eg.
1499 -> 268
TG-119 -> flashbang
and so on
LC-119 drops twice
if LC-119 is dropped outside of pocket dimension it drops twice this can be used to lag the server as it gets duplicated
grenade launcher broken
Description - the grenade launcher is broken, you can reload it and spray and 100 grenades fly out the end.
To Reproduce
im not sure how to reproduce, but it randomly could fire infinite grenades.
here is a clip of the issue - https://streamable.com/hcgziw
Expected behavior
the grenade launcher to shoot 1/3 grenades then reload, not 100.
Server logs
https://pastebin.com/EUEggfwU
EXILED Version ("latest" is not a version): - Version: 3.0.3.0
Results of show plugins
command in console:
Additional context
Add any other context about the problem here
LocalAdmin Log 2021-10-04 16.36.21.txt
.
quality of life changes
blacklisted EMP doors config - probably make 106 room and gate A/B blacklisted by default
914 support - allow custom 914 recipes to either use or create custom items
equip message - toggleable for each item in settings same as pickup one but lasts only 1s mainly usefull due to situations like having lethal injection and adrenaline in invenory at once
make lethal injection use the adrenaline animation - it just waits and kills you without even touching you
C4 Bomb command not working
Describe the bug
The C4 .detonate command doesn't work. Instead, it outputs an error.
To Reproduce
Steps to reproduce the behavior:
Give yourself a C4 in-game
Throw it
Type .detonate in the console
Expected behavior
Expected to detonate the gernade
Server logs
No output in Server Logs
EXILED Version ("latest" is not a version):
3.7.2
Results of show plugins
command in console:
Total Number of Plugins: 20
Enabled Plugins: 20
Disabled Plugins: 0
Additional context
None
1499 bug yet again .......
106 can use sinkhole while being affected by the imposion grenade
it ruins using it in places like armory hole or tesla gates
SCP-127 can regen ammo above limit
the check only happens if the ammo is lower than max not if current ammo + regen_amount is above max (if its above max set it to max)
No grenade recieved when unloading grenade launcher
Describe the bug
You loose your grenade when unloading your grenade launcher
To Reproduce
Steps to reproduce the behavior:
Give yourself a grenade launcher
Load it then unload it
Expected behavior
Supposed to receive the grenade that was loaded
Server logs
Nothing in server logs
EXILED Version ("latest" is not a version):
3.7.2
Results of show plugins
command in console:
Total Plugins: 20
Active Plugins: 20
Disabled Plugins: 0
Additional context
Add any other context about the problem here.
IG-119 bug
it can be used to get out of bounds by trowing it at the escape tunnel on surface
InsideLczWc broken i thonk
lucky_cfg:
How long the coin will stay spawned inside the PD.
duration: 2
Where on the map items should spawn, and their % chance of spawning in each location.
spawn_locations:
InsideLczWc: 50
The Custom Item ID for this item.
id: 5
The description of this item show to players when they obtain it.
description: Bu eşyayı SCP-106'nın cep boyutunda yere atarsan büyülü olaylar yaşayabilirsin.
The name of this item shown to players when they obtain it.
name: Şans Parası
How many of this item are allowed to naturally spawn on the map when a round starts. 0 = unlimited
spawn_limit: 1
When i do the spawn chance 100 it still not spawns but if i set its spawnpoint to InsideGateA it works well
customsubclassing/cgive weapons have 1 ammo
the title is enough i think
Grenade Launcher will blow up in your face sometimes
Describe the bug
Randomly, when shooting the grenade launcher, the grenade blows up right in your face instead of shooting, and it kinda hurts
To Reproduce
Steps to reproduce the behavior:
Get a grenade launcher
Shoot until it does it
Expected behavior
Expecting the grenade's fuse to not explode right away.
Server logs
None, other than me dying
EXILED Version ("latest" is not a version):
3.7.2
Results of show plugins
command in console:
Total: 20
Active: 20
Disabled: 0
Additional context
Add any other context about the problem here.
[suggestion] better custom item recognition
when you pick up a custom item it says "you have picked up a CustomItemName" even if it should use an eg. emp
when you hold a custom item in hand it should say "you are holding a/an CustomItemName" toggleable for individual items as a property incase the showhint overwrites a different hint used by the item
dropping it should say "you have dropped a/an CustomItemName"
drop and equip dont say the description and the showhints are only 1s
shotgun may be broken
i suspect the shotgun is broken i belive this because:
a zombie survived max ammo of point blank shots
unlimited SCP once temp removed a role due to a broken shotgun and readded it after fixing it
OnHurting bug
any damage dealt by you while holding a custom item with OnHurting is affected by it
such as cola,fall damage or grenades
sniper boosts it
medigun disables it completely
tranquilizer well ... tranquilizes (also removes custom abilites of all items but that is an unrelated bug)
C4 grenades not stick to the surface
Hi, the c4 is not sticking to the walls etc.
Heres the video that shows that up:
https://www.youtube.com/watch?v=k8d6K6ymqe0&ab_channel=Kicpro
(and yes, I have this option enabled in the config)
and i dont get any errors in the console
Rock dupe
if a rock collides with multiple objects it will spawn as multiple items
Autogun server crash
It seems that the autogun is making our server crash after it has been used. We are using Exiled 3.0.4
[12:28:53] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"
[12:28:53] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0
at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0
at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0
at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0
[12:28:53] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"
[12:28:53] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0
at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0
at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0
at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0
[12:28:53] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"
[12:28:53] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0
at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0
at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0
at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0
[12:28:54] [ERROR] [Exiled.Events] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.ShootingEventArgs, Exiled.Events, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null]]"
[12:28:54] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
at Exiled.API.Features.Player.ShowHitMarker () [0x00026] in :0
at CustomItems.Items.AutoGun.OnShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00133] in :0
at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.ShootingEventArgs ev) [0x00014] in :0
at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in :0
CI Guns crash the server
Describe the bug
I added CustomItems to my server, then it crashes when the users use the customitems guns.
To Reproduce
Steps to reproduce the behavior:
I just don't know what my users are doing exactly, just, when they shot a customitem gun sometimes it crashes the server.
Server logs
No MA errors.
SCP Log:
Exception in MessageHandler: NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at (wrapper dynamic-method) InventorySystem.Items.Firearms.BasicMessages.FirearmBasicMessagesHandler.InventorySystem.Items.Firearms.BasicMessages.FirearmBasicMessagesHandler.ServerRequestReceived_Patch0(Mirror.NetworkConnection,InventorySystem.Items.Firearms.BasicMessages.RequestMessage)
at (wrapper delegate-invoke) System.Action2[Mirror.NetworkConnection,InventorySystem.Items.Firearms.BasicMessages.RequestMessage].invoke_void_T1_T2(Mirror.NetworkConnection,InventorySystem.Items.Firearms.BasicMessages.RequestMessage) at Mirror.MessagePacking+<>c__DisplayClass4_0
2[T,C].b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x0006f] in <240cbb768a5946aca743b4225af5ecba>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Found 'null' entry in observing list for connectionId=0. Please call NetworkServer.Destroy to destroy networked objects. Don't use GameObject.Destroy.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EXILED Version ("latest" is not a version):
im tinybrain 😂
Duplicate items when player dies
Describe the bug
If a player is holding a customitem and dies, they will drop two of the same things.
To Reproduce
Steps to reproduce the behavior:
Give yourself a CustomItem
Die in any way (I would jump down 939's pit)
Expected behavior
Expected to just drop everything the player was holding
Server logs
None relating to this, other then just me dying.
EXILED Version ("latest" is not a version):
3.7.2
Results of show plugins
command in console:
Total: 20
Active: 20
Disabled: 0
Additional context
Add any other context about the problem here.
Detonate command does not work
Describe the bug
When attempting to run .detonate
in the in-game console without holding the detonator item, an error is produced.
To Reproduce
Steps to reproduce the behavior:
- Give yourself C4-119
- Place it on the ground
- Run
.detonate
in the console - Observe the error
Expected behavior
The C4 charge detonates.
Server logs
There are no error logs in the server's console, but this shows in the in-game console:
EXILED Version ("latest" is not a version):
Exiled.Loader:4.1.6
Results of show plugins
command in console:
https://paste.hep.gg/gymub.yaml
Additional context
It should probably show a message saying "You don't have the detonator (Radio) in your hand!" if it is enabled.
[Feature]Use Points for spawn locations
We already have this plugin which allows us to save locations depending on the room you're in
Why can't we use it to spawn items instead or alongside predefined positions if we want the them to be at specific location instead of somewhere
EMP grenades should mess up all electronics
now they only lock doors open and teleport 079 to its spawn many other electronic things such as tesla gates,radios,intercom and more are unaffected
EM-119 and IG-119 aren't exploding on collision
Describe the bug
EM-119 and IG-119 aren't exploding on collision.
To Reproduce
Throw a EM-119/IG-119 grenade.
Server logs
Please include a pastebin of your localadmin log file (or both MA_log and SCP_log files if you use MultiAdmin) from the time in which the bug occured
EXILED Version ("latest" is not a version):
3.0.3-beta | 4.0.0 for CustomItems
Results of show plugins
command in console:
I only have enabled CustomItems, i opened a server in local to test it.
Also EM-119 isn't working on the surface.
Item Suggestion
This is sort of a strange suggestion, but a parachute that players can use to jump from high places, like surface, 939's room, and 106's room without dying. The player might take a slight amount of damage (like 5) when hitting the ground but will survive.
Sorry I used a bug template, the blank templates didn't give an assignee
more spawn location customization
offset (needs to account for room angle)
rotation
Structures - https://en.scpslgame.com/index.php?title=Locations
scp-127 boosts all dmg caused by you while holding it
Describe the bug
SCP-127 affects all dmg caused by you while holding it
To Reproduce
Steps to reproduce the behavior:
- drink SCP-207
- equip SCP-127
Expected behavior
damage multiplier only affects SCP-127
Actual behaviour
damage multiplier affects all dmg caused by you while holding SCP-127
Server logs
N/A
EXILED Version ("latest" is not a version):
N/A
Results of show plugins
command in console:
N/A
Additional context
i have been unable to build the dll since im bad at that but this bug is blatant from the code alone as it happened many times before in this plugin (#7 being the first case)
(i know its ironic the first issue after making a bug report template terribly breaks it as it was found by reading the code alone but not having the compiled dll to test in game once again sorry)
ImplosionGrenade ERROR
EMP Grenade doesn't lock checkpoints
Doors that auto-close (Checkpoints and 106's doors) are not locked open. Instead, the door opens before automatically closing a few seconds later. After closing, the door will be locked closed for the remainder of the EMP's duration.
coin doesn't work
when i drop coin in other location than pocket, spawns 2 coins.
when i drop coin in pocket it desn't work.
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.