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schiffbruch's Introduction

Schiffbruch

Schiffbruch

This is a modern port of the rather old German game Schiffbruch written by Dirk Plate back in 1999. When I was younger, I've played it a lot and liked it very much. Unfortunately it doesn't run nicely on newer computers, thus I'm creating this port. Getting a working game however is not the only goal, instead I'm quite interested in turning the one file with over 10k lines into a modern C++ code base.

Authors

  • Dirk Plate (@dplate) - Author of the original game
  • Lukas Dürrenberger (@eXpl0it3r) - Author of this port

License

Creative Commons License
Schiffbruch by Lukas Dürrenberger is based on a work of Dirk Plate and licensed under the Creative Commons Attribution 4.0 International License.

Downloads

Links


Original Remarks

Schiffbruch is a mix of building, strategy and adventure and gets played with a two-dimensional view. The game deals with the consequences of a ship wreckage. You're stranded on a desert island and have to survive. In order to do so you need to explore the island, find food, build a shelter and try to get attention, so you get found.

Controls

Schiffbruch is played entirely with the mouse. In the main window you see the island on which you're stranded. A click onto a landscape tile, creates a route to that point marked in red. Another click lets the character walk there. By holding the right mouse button it's possible to scroll.
On the right side is a control panel: If you hover over a button with the mouse, you get to see what the button does on the status bar on the bottom. The three heads of liquid in the middle need to be watched at all time, because if food and water drop below 50%, the player's health will start to decrease. Once it reaches 0%, you'll die. Objects in the inventory may be combined by drag & drop. Way down on the bottom you get to see the daytime. Since it's an island on the equator, it will get dark at 6 pm and bright at 6 am. At night you'll always be sleeping.
Every morning and every time you exit, the game will automatically be saved to the disk, as long as the player's health is above 10% and it's possible to write to the application directory. The saved game will be loaded direct when starting the game the next time and thus it's possible to continue playing.

Special Thanks To

  • Matthias Buchetics, who constantly had to test an half finished application.
  • Tobias Tappel, who made the same thing, but less regularly.
  • Sigrid Plate, who made the same thing as well, but even less regularly.
  • John Lonningdal, who doesn't know, that I've 'stolen' his path finding algorithm.
  • Heiko Plate, who made the music and can calculate in the binary system.
  • Gisela Plate, who got to solve math problems.

schiffbruch's People

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schiffbruch's Issues

Movement and animation speed depend on a fixed point in time

This leads to drastic speed ups if you "pause" the game thread, e.g. by breaking in the debugger. So for a short amount of time, the game will try to catch up again to the missed time. I haven't checked if the in-game time accelerates accordingly.

This I think could also be the reason why the movement sometimes feels really dragging.

Schiffbruch fails to link with SFML

I've tried with VS2015 and 2017 on Windows 7 and Windows 10 and I don't seem to get Schiffbruch compiled.

Well actually it compiles, but the linker complains, see the attached logfile.

build.txt

Background disappears when being saved

When offered I took the chance to be saved by a ship. Opposite to issue #7 the objects were still drawn and animated (waves, trees, ...) but the background (blue for water, the meadows etc.) was just black.
I saidly couldn't take a screenshot but will append my savegame. I was saved maybe a few steps SouthEast from where the save occured.

Thanks for bringing back the child memories with this game 👍

Automatically went to sleep before finishing a tree?

I can't seem to do anything anymore with that tree now, I can neither "search" near it to pick it up nor finish it by clicking the "cut tree down" option. And when I try to build something onto there it'll simply say I can't build on an occupied space...

I automatically went to sleep before the last step was finished and since then it's laying around there, even after closing and re-opening the game.
schiffbruch_2017-10-21_18-24-24 marked

Is this a bug from the original game still or a bug by the modernized one?

DirectDraw init

Running Schiffbruch fails with the error DirectDraw Init FAILED: -2147467263.

Then there seems to be a null pointer dereference of lpDDSBack here

Build environment:

  • Windows 10
  • Visual Studio 2017 15.2 (26430.14)
  • Running inside Virtualbox

Replace AppVeyor with GitHub Actions

With GitHub Action being nicely integrated into GitHub and support all the major platforms, it makes sense to migrate the AppVeyor script to GitHub Actions.

  • Get a basic build running for Windows
  • Auto publish to GitHub on release

Can be done later / separately, after #12 / #11 are merged:

  • Merge changes from #12 / #11
  • Don't use vcpkg as the extra building of all of SFML dependencies is rather slow
  • Implement Linux builds
  • Implement macOS builds (if not too much effort)

Environment objects disappear when scrolling to an edge

When you completely scroll the environment to any of the edges (aka. you can't scroll any further) objects such as trees, animated water (still water is shown when you enable the option on the top right) and everything else disappears except the ground itself. Even the path selection and player disappear.
schiffbruch_2017-10-22_15-41-50

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