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advancecontent's Issues

It does not work in version 126.1

I remember it was a very nice mod, but I don't know how long it hasn't worked, it just tells me it's not compatible with V6 (Minimum version: 105).
MOD

Behemoth

Behemoth summoner is missing in tech tree

Many blocks don't work on mobile

E6577AEE-8330-4CB4-9298-0C223E6D7AC1
Many blocks don't work, they can be placed but tapping on them doesn't select them and they can't be deleted. This only happens on mobile

Turrets always consume coolant

Turrets consume coolant even when not firing. I think it's not normal, maybe not for all turrets,but at least for some of them.

Fission Synthesizer Mk. 2 not working (mobile)

The Fission Synthesizer Mk. 2 does not seem to work for me (see attached screenshot) despite having power and input. Am I missing something or did I misread the tooltip?

Map: Nuclear Production Complex
Device: Google Pixel 3/Android 10
Mindustry Release build: 104.6

Screenshot_20200905-083458

Storm devourer broke

This should be a snek one,but it just go straight line and kill itself.Pls fix.

Crash when using Point Defence on Android

Platform: Android
Build: 104.10
Issue: Game crashes when Point Defence attempts to do it's firing sequence. The game just freezes and closes. Not sure what's the problem.

Black Hole crash in headless multiplayer

Your black hole doesnt work in headless
before:

var data = [Core.atlas.find(tileB.block.name), tileB.x, tileB.y];
Effects.effect(attractBlock, b.x, b.y, tileB.tile.rotation(), data);

after:

if(!Vars.headless){
    var data = [Core.atlas.find(tileB.block.name), tileB.x, tileB.y];
    Effects.effect(attractBlock, b.x, b.y, tileB.tile.rotation(), data);
}

Note that Vars.ui, Vars.player, Core.atlas and such are null in the headless host; I suspect your other units or stuff may have this problem, too.

V6 update

When will you update the mod?
Game's already V6 not V5

Missing content

The bottom of the guns are missing, They don’t fire, and you can’t delete them, nor
B1D440EB-C9A6-442F-9623-EA8FCD9B5984
put ammo in it.

Certain bullets crashing the game when called remotely

Call.createBullet and some other methods(reflection, etc) that cause the bullets' owner and data to be null crashes the game for the respective bullets.
Here are some bullets I found(there must be more):
Solar fixed
Claymre
Eclipse

Improper mech glow display

Platform: Android
Build: 104.10
Issue: Solar Conqueror glow displaying improperly, might be due to overlay not being applied
IMG_20200427_185647
IMG_20200427_185633
Yeah. Not how it displayed in the sneak-peek videos.

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