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License: The Unlicense
Relay script for KoLmafia, for the web game Kingdom of Loathing. Gives advice on how to play.
License: The Unlicense
KolMafia was updated with a function to return the path id number for a path, which conflicts with the same function in Guide. Guide now won't load. Commenting out the function in Guide seems to fix the issue without any bad side effects, so probably a relatively easy refactor.
I'm a complete noob (but still have a 10 year anniversary gift, go figure) so thanks for this.
Would you be able to add some sort of recommended weapon part to the guide, looking to see if there is something worth pulling that you can use that is better then your current gear? or are pulls only really useful for skips.
full error:
Function 'have_familiar_replacement( familiar )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (Hole in the Sky.ash, line 47)
Even after updating this persists.
I am currently at 4/4 drunkenness (4 is the default max drunkenness in the current challenge path, or for example the max with a replacement liver in Ed), and the Guide is suggesting I drink more for better pool skill. This seems unwise; that message should probably be suppressed when you're at maximum liver.
"effect really quite poisoned
Remove Really Quite Poisoned
Use Doc Galaktik's anti-anti-antidote."
Currently links me to this:
"This script isn't a thing anymore. If something links you here, please submit a bug report so we can fix it."
sorry if this is the wrong place to post this.
The polka-dot bow tie gives 3 clownosity, but when I was wearing it and the bloody clown shorts the guide still said I needed one more.
I confirmed that this isn't an issue with item description, as I can indeed open the door wearing just those items; I am currently fighting The Clownlord Beelzebozo and the guide is still saying I need one more clownosity.
[ On mac ]
In the CLI:
svn checkout https://github.com/Ezandora/Guide/branches/Release/
svn: E175002: Connection has been shutdown: javax.net.ssl.SSLException: Received fatal alert: protocol_version
Not sure how to get access to the environment in the CLI to set any system variables to try to mess with this behavior.
With the demise of the MMG, Guide no longer runs. On startup, the message in the GCLI is:
Function 'mmg_my_bets()' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (relay_Guide.ash, line 36539)
This is with KoLmafia v19.7 r19515, Ezandora-Guide-branches-Release r533.
Whenever I load the Script in Mafia it just shows a blank screen and this message in the graphical CLI
"Bad skill value: "meteor lore" (relay_Guide.ash, line 2636)".
I'd love to see a bunch of possible quests/resources -
and more!
This just happened to me in a HC Ed run, maybe because of FoB. I'm using the latest from master.
After completing the X adventurer contests at the base of the tower, the top of the guide was consistently behind by a section, meaning I was getting advice on the part I had just completed, or even one before that. E.g. When I finished the NS fight it was giving me advice on how to beat my shadow.
CLI errors with:
Unable to invoke attribute getter: java.lang.NullPointerException (relay_Guide.ash, line 1763)
if ($familiar[pocket professor].familiar_is_usable());
{
int lectures_used = get_property_int("_pocketProfessorLectures");
string name = lectures_used + " Pocket Professor lectures used";
string [int] description;
string image_name = "";
description.listAppend("Sausage goblins, ninja snowman assassin, ghosts, or something else...?");
string url = "";
if ($familiar[pocket professor].familiar_is_usable())
{
image_name = "pocket professor";
}
if (!($familiars[Frumious Bandersnatch, pocket professor] contains my_familiar()))
url = "familiar.php";
resource_entries.listAppend(ChecklistEntryMake(image_name, url, ChecklistSubentryMake(name, "", description)));
}
if ($familiar[pocket professor].familiar_is_usable());
{
int thesis_used = get_property_int("__thesisDelivered");
string name = thesis_used + " Pocket Professor thesis delivered";
string [int] description;
string image_name = "";
description.listAppend("+11 advs from 1,300 HP monster.");
string url = "";
if ($familiar[pocket professor].familiar_is_usable())
{
image_name = "pocket professor";
}
if (!($familiars[Frumious Bandersnatch, pocket professor] contains my_familiar()))
url = "familiar.php";
resource_entries.listAppend(ChecklistEntryMake(image_name, url, ChecklistSubentryMake(name, "", description)));
}
//The thesis one doesn't work. Sorry.
Sometimes it happens that The Guide doesn't jump on top of or next to the chat frame but stays in the main one.
I'd love to know what causes this- I'm not sure.
(In fact, I'm not sure if it's the Guides fault ... but I start here, sorry Ezan :D)
Maybe it has sth to do with mafia updates?
But I'm on newest Guide, newest Mafia, newest Firefox (Mac OS)
Maybe it goes away "itself" anyway, like it did before ... but I still like to understand .... : )
Is it possible to update our knowledge of the state of completion of quests if you visit the Highlands?
Independent of booze (I was at 19/19 from the start).
Had Calcuttas in inventory, failed after verifying ingredients (with no waters, just soda, and just tonics in inventory).
Verifying ingredients for gimlet (1)...
Verifying ingredients for gin and tonic (1)...
Creating gin and tonic (1)...
Creation failed, no results detected.
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