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Comments (5)

AenuSS avatar AenuSS commented on August 14, 2024 1

For me it spawns 4 demons but when they get hit they disappear.

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emil92b avatar emil92b commented on August 14, 2024

works fine for me, altho im not using this spawnfile, however they should be moved from this position 33336, 31954, 15 into the room, so check your spawns

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emil92b avatar emil92b commented on August 14, 2024

wild guess, that it happens if those are not set to 0 in config.lua, coz they don't dissapear for me when i have them set like this
deSpawnRange = 0
deSpawnRadius = 0

if thats the case, then maby do adjustments to doRelocate, or just change it so they get created at the positions instead of getting moved

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Ezzz-dev avatar Ezzz-dev commented on August 14, 2024

I'm marking this as an enhancement, in RealOTS we have monsters with custom radius within their master position, hence why the Demons that are teleported to this room do not vanish because they don't have a limit, however, every other monster in RealOTS has a radius of 50 SQMs, adding this enhancement to the server and to the map editor can help making more realistic places.

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tarantonio avatar tarantonio commented on August 14, 2024

They spawn but they disappear short after.
It's the same with bosses in raids (orshabaal and demons, grorlam, etc)

parchment

The demons spawns are far away, more than 50sqm:

for example
lrqgnac

When you move the parchment, script 234.lua inside movements do a relocate and that's the reason they dissapear.

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