Comments (5)
For me it spawns 4 demons but when they get hit they disappear.
from nostalrius.
works fine for me, altho im not using this spawnfile, however they should be moved from this position 33336, 31954, 15 into the room, so check your spawns
from nostalrius.
wild guess, that it happens if those are not set to 0 in config.lua, coz they don't dissapear for me when i have them set like this
deSpawnRange = 0
deSpawnRadius = 0
if thats the case, then maby do adjustments to doRelocate, or just change it so they get created at the positions instead of getting moved
from nostalrius.
I'm marking this as an enhancement, in RealOTS we have monsters with custom radius within their master position, hence why the Demons that are teleported to this room do not vanish because they don't have a limit, however, every other monster in RealOTS has a radius of 50 SQMs, adding this enhancement to the server and to the map editor can help making more realistic places.
from nostalrius.
They spawn but they disappear short after.
It's the same with bosses in raids (orshabaal and demons, grorlam, etc)
The demons spawns are far away, more than 50sqm:
When you move the parchment, script 234.lua inside movements do a relocate and that's the reason they dissapear.
from nostalrius.
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from nostalrius.