Comments (1)
The rendering is fixed. Now the y-coordinate is updated accordingly.
However, there are wrong collisions detected along the track. It seems that removing the transpose (see map loading in track.py
) messes up with the edt used in the scan computation.
@hzheng40 can you have a look?
It seems the transpose was already in the old gym (see set_map
in main branch). So I guess the scan computation was relying on that somehow.
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Related Issues (20)
- Decoupled Action Spaces HOT 1
- Vec env init takes a long time HOT 2
- Move edt as part of track asset
- Individual lap time observation and lap count config HOT 4
- v1.0.0 Waypoint follow example results in frequent crashes HOT 4
- create map with no-walls and utility for adding any reference line HOT 1
- Configure misses Observation
- Change structure of repo
- Setup Error HOT 1
- Turn off collisions
- random_trackgen.py not working HOT 2
- Python version?
- Flip rendering upside down, issue #125
- add index of first waypoint in the track object and compute s-coordinates accordingly
- unexpected collision tracking trajectory in Monza
- Reset doesn't work with VectorEnv api: https://gymnasium.farama.org/api/vector/ HOT 4
- pass reset modes in env config HOT 1
- Use namedtuples for agent observations, instead of Dict HOT 1
- rendering features: dynamic centering on active agents, coloring options (same, random)
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