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hl3's Introduction

Game Engines Projekt No. 2 by Fabian Weber (Mat. Nummer: 202224)

Github Link

https://github.com/fabiastisch/HL3/

Demo Video

https://youtu.be/YQIT2g-vKOA

Assets

PUN2 - https://assetstore.unity.com/packages/tools/network/pun-2-free-119922

Standard Assets - https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2018-4-32351

Unity Probuilder

Utility

Sprinten mit 'Shift', Dash mit 'v' und Jump mit 'Space'.

Building

Ins Baumenü gelangt man durch das drücken von 'q'. Durch das Scrollen kann man auf folgende Elemente zugreifen.

  • Wände
  • Treppen
  • Boden

Diese werden zuerst transparent dargestellt. Durch das klicken von der linken Maustaste wird das Element gebaut.

Durch erneutem drücken von 'q' gelangt man wieder ins Schießmenü. Mit der Pistole oder dem Bombenwerfer (durchscrollen) kann man die Gebauten Objekte zerstören.

Level

Das Level wurde mit Hilfe des Probuilder erstellt. Der Boden ist ein Asset von den Standart Assets.

Network

Networking wurde mit PUN2 (Photon Unity Networking) erstelt.

hl3's People

Contributors

fabiastisch avatar

Watchers

 avatar

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