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DragonRuby Tutorials - Work In Progress

This is a set of tutorials to create a top-down 'roguelike'

Tutorial 01

Sets up a basic project structure, with a title screen and game state that transitions from title screen to game

Tutorial 02

Adds a Map Controller, and static entities to display floor/wall tiles

Tutorial 03

Adds a moving Player Entity

Tutorial 04

Extends Map, Player, and static entity behaviour to make the 'camera' follow the player, enable tile-based collisions between the player and the map.

Tutorial 05

Adds Enemy Entities, and Enemy Controller, and a very primitive random movement (subject to tile collisions) for the enemies

Tutorial 06

Adds Enemy behaviour to hunt players, and adds entity-to-entity collisions

Tutorial 07

Adds Render Targets to split the screen into a play area and a test area.

Tutorial 08

Combat between Players and enemies

Tutorial 09

Dice Rolls & Death

Tutorial 10

Logging Events

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