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TarasMartynyuk avatar TarasMartynyuk commented on May 12, 2024

The problem was with a Singleton-like EntityManager static variable in DynamicBufferManager (and one more class). It was initialized unless null, but at some point Unity changed EntityManager from class to struct, so the default value of variable was never null, and it was left uninitialized.

from spritesheetrenderer.

fabriziospadaro avatar fabriziospadaro commented on May 12, 2024

The problem was with a Singleton-like EntityManager static variable in DynamicBufferManager (and one more class). It was initialized unless null, but at some point Unity changed EntityManager from class to struct, so the default value of variable was never null, and it was left uninitialized.

Yeah, this was 100% correct.
I just fix this along with other problems while upgrading to the latest unity version and entitas v0.17.0-preview.42

from spritesheetrenderer.

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