Comments (4)
Doesn't real time minutes mean, when someone lost connection or crashed in the very early phase, that his opponent can just press pause, and sips his tea for two minutes, then unpauses the game to make it ranked in his favor, when the game ends shortly after?
Or does some event/security prevent that possibility in the first place?
from server.
Per that discord conversation, the current system is based on real time minutes * number of players in the game, but the suggestion is to change that to a flat/static 2 game time minutes instead.
from server.
Unfortunately the game time isn't available to the server. It will have to be based on real time.
from server.
Yes.
No, there is no protection against this
from server.
Related Issues (20)
- Add localization key to notice messages
- Is an alternative account an issue, and how to deal with it if so. HOT 9
- Newly foed/friended players don't receive necessary game_info messages
- Queue pop timer rate calculation is wrong
- Codecov report is broken
- Achievements are broken again HOT 1
- Consider using msgspec library for structured message serialization HOT 3
- Unrank games that are mutual draw HOT 7
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- Possibility to create own ban list HOT 2
- Possible to join TMM team when already in game/match launching state. HOT 3
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- Clients get disconnected if they search for a queue that is inactive HOT 1
- Matchmaking balancing seems broken HOT 32
- Anope database is going away with IRC changes
- Server no longer uses `SINGLE_PLAYER` validity state
- Searches are sometimes left in the queue while players are doing other things HOT 2
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from server.