Comments (3)
The beginning of the end
INFO Jul 27 20:58:41 PopTimer Next tmm3v3 wave happening in 61s
INFO Jul 27 20:59:43 PopTimer Next tmm3v3 wave happening in 58s
INFO Jul 27 21:00:41 PopTimer Next tmm3v3 wave happening in 53s
INFO Jul 27 21:01:35 PopTimer Next tmm3v3 wave happening in 47s
INFO Jul 27 21:02:22 PopTimer Next tmm3v3 wave happening in 43s
INFO Jul 27 21:03:06 PopTimer Next tmm3v3 wave happening in 37s
INFO Jul 27 21:03:43 PopTimer Next tmm3v3 wave happening in 29s
INFO Jul 27 21:04:13 PopTimer Next tmm3v3 wave happening in 24s
INFO Jul 27 21:04:38 PopTimer Next tmm3v3 wave happening in 20s
INFO Jul 27 21:04:58 PopTimer Next tmm3v3 wave happening in 16s
INFO Jul 27 21:05:14 PopTimer Next tmm3v3 wave happening in 13s
INFO Jul 27 21:05:28 PopTimer Next tmm3v3 wave happening in 11s
INFO Jul 27 21:05:40 PopTimer Next tmm3v3 wave happening in 10s
INFO Jul 27 21:05:51 PopTimer Next tmm3v3 wave happening in 9s
INFO Jul 27 21:06:00 PopTimer Next tmm3v3 wave happening in 9s
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from server.
Looks like this can happen because the way we compute the 'queue rate' is just the number of players in queue over the time since the last pop. This would only be correct if players re-queue each time they fail to find a match. However, since that's not how the queue works, if a large number of players remains unmatched in the queue for a while, the time can start marching down, and once it gets to a critical level it will start marching down very fast.
from server.
A quick solution would be to add a minimum pop time to prevent that from happening, but the underlying issue is that the 'queue rate' is not calculated correctly.
from server.
Related Issues (20)
- Add localization key to notice messages
- Is an alternative account an issue, and how to deal with it if so. HOT 9
- Newly foed/friended players don't receive necessary game_info messages
- Unrank custom games after fixed time HOT 4
- Queue pop timer rate calculation is wrong
- Codecov report is broken
- Achievements are broken again HOT 1
- Consider using msgspec library for structured message serialization HOT 3
- Unrank games that are mutual draw HOT 7
- Better TMM map pool selection algorithm HOT 9
- Possibility to create own ban list HOT 2
- Possible to join TMM team when already in game/match launching state. HOT 3
- Error running RabbitMQ reconnect task
- Connection is closed if two login messages are sent to the same connection
- Clients get disconnected if they search for a queue that is inactive HOT 1
- Matchmaking balancing seems broken HOT 32
- Anope database is going away with IRC changes
- Server no longer uses `SINGLE_PLAYER` validity state
- Searches are sometimes left in the queue while players are doing other things HOT 2
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from server.