Comments (2)
Done?
from server.
Done and done, yes.
from server.
Related Issues (20)
- Config is refreshed after `USE_UVLOOP` variable is checked
- sync tmm queues HOT 3
- Send estimated wait time when joining a queue HOT 5
- only party leader gets checked for violations
- Replay looks missing at search while local replay file looks consistent HOT 8
- Remove mutual draw exemption for game validity HOT 2
- Incorrect exception logging call
- Messages using SimpleJsonProtocol are limited to 64 KiB (LimitOverrunError) HOT 1
- Achievements are broken again HOT 1
- Consider using msgspec library for structured message serialization HOT 3
- Unrank games that are mutual draw HOT 7
- Better TMM map pool selection algorithm HOT 9
- Possibility to create own ban list HOT 2
- Possible to join TMM team when already in game/match launching state. HOT 3
- Error running RabbitMQ reconnect task
- Connection is closed if two login messages are sent to the same connection
- TMM queue pop timer can march to negative infinity HOT 3
- Clients get disconnected if they search for a queue that is inactive HOT 1
- Matchmaking balancing seems broken HOT 32
- Anope database is going away with IRC changes
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from server.