fairfieldt / biped Goto Github PK
View Code? Open in Web Editor NEWsimple Windows keyboard emulation for Infinity Foot Controls
License: BSD 2-Clause "Simplified" License
simple Windows keyboard emulation for Infinity Foot Controls
License: BSD 2-Clause "Simplified" License
Biped seems to work great with a single Infinity pedal device, but when I plug in a second device, I'm unable to map its keys or see button presses from it.
How can I manage the configuration of multiple concurrent pedal devices?
Managed to set this up for Time Crisis 5 with AHK. However, I can't get it to work with Mame. In the mame option screen I can see it still working, because by pressing a pedal, a letter I bind to one of the pedals is shown in the "search for game.." area. If I try to bind a key for a special game, there is no reaction to a pressed pedal. Maybe I have to check an option, but can't figure it out. In the pcsx2 emulator it doesn't show up as a "vec device" as well, only as a "DX keyboard". Did I miss something? Maybe the 3. version isn't compatible with mame or pcsx2?
I could do this with Pedable. For illustrator work, being able to hold modifiers with the pedal is awesome.
Pretty much as title suggests. Could you add an option to enable an "unpressed" bind that is only active while the pedal is unpressed?
I know it's kind of backwards design, but this would make some titles (like gundam spirits of zeon) work better with the pedal (it'd allow for reversing the inputs in AHK easier, as GSOZ treats the pedal as going into cover rather than out, and probably offer more customizability in general for emulators and games that have troubles with the biped software by forwarding all the major functions of the pedal as key presses.
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