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anticombatlog's Issues

Combat for PvP

Hi, is possible make AntiCombatLog for PvP only? Remove some PvE events (zombie hit, fall hit, etc..)

Update

Hello!
Can You update the plugin?
Or can you tell me how to update it?

Stored Logger issue

Ok, it seems the server keeps you listed as a logger so when you come back to your gear gone then play some more and logout normally your gear is removed again at relog if server hasn't restarted yet.

what about punished for server caused DC

I have compiled your source and plan to use this on my server. However, I'm worried about lag caused disconnects. How does this plugin take that into account? I dont want players that are hurt then the server does a mass disconnect and those get punished for it.

Lag Protection

Figure out a way to protect players who lag out from being punished for combat logging.

Players keep getting cleared after combat logging

THis error comes each time someone joins
Error:
[3/31/2016 8:08:54 PM] [Info] Connecting: PlayerID: 76561198120317369 Name: Epztilon Character: Epztilon
[3/31/2016 8:08:54 PM] [Info] AntiCombatLog >> There was an error clearing Epztilon's inventory. Here is the error.
[3/31/2016 8:08:54 PM] [Error] Error in MulticastDelegate PlayerConnected: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: 'SDG.Unturned.PlayerClothing.askWearBackpack'.
at FC.AntiCombatLog.AntiCombatLog.ProcessReturningCombatLogger (CSteamID _playerID) [0x00000] in :0
at FC.AntiCombatLog.AntiCombatLog.OnPlayerConnected (Rocket.Unturned.Player.UnturnedPlayer _player) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0
at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x00000] in :0
at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00000] in :0
at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in :0
at Rocket.Core.Extensions.MulticastDelegateExtension.TryInvoke (System.MulticastDelegate theDelegate, System.Object[] args) [0x00000] in :0

no save on automatic restart

when this plugin triggers i have had reports that people building structures and other things have those objects disappear when the server comes back up.

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