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View Code? Open in Web Editor NEWA sample app to test out AHAP (Apple Haptic and Audio Pattern) files
A sample app to test out AHAP (Apple Haptic and Audio Pattern) files
Fatal error: Unable to start: Error Domain=com.apple.CoreHaptics Code=561015905 "(null)": file /Users/me/Code/moby/AHAP Tester/ViewControllers/ViewController.swift, line 54
2019-09-27 00:20:10.246673+0200 Moby[11172:2351640] Fatal error: Unable to start: Error Domain=com.apple.CoreHaptics Code=561015905 "(null)": file /Users/me/Code/moby/AHAP Tester/ViewControllers/ViewController.swift, line 54
Add an event and try to edit its intensity or its sharpness in the online editor, then click on "Load ahap" on the Moby app. The vibration profile is not updated until another event is added or removed (and this can also be seen on the bottom right near the "Share options" button), but the "code" section of the online editor is automatically updated.
Hi there, just three corrections to make in README.md!
Line 8: 'CoreHaptics→
Core Haptics`
Line 8: avaialble→ available
Line 9: [Catain AHAP] → [Captain AHAP]
Line 17: fel the haptics → feel the haptics
README.md.zip
any chance you might be allowing code pasting into editor?
getting change requests only for the changes to eventually be reverted - and when that happens have to painstakingly re-add all the things i deleted.
wondering if there's a really cheap way of version controlling.
ie - copy current version to my code editor. If i want to revert changes i just paste the json code back to Captain Ahap?
that would be such a lifesaver 🙏
First of all what an incredible gift this tool is. Very excited to hopefully use it to create new haptics for all of Blackbox's SFX. My sound engineer and I have been wondering if you've considered adding a way to compose haptics alongside a SFX? If not I might try to hack something together to do so but wanted to know if you might have already made some progress in that area or had ideas for how it could be best done.
Thanks!
It would be sweet if you could use the full range of functionality in haptics. See Gravel.ahap
, Oscillate.ahap
in the HapticSampler example code.
If CaptainAHAP were open-source I might be interested in helping out, will have to mess about with my own editor ui to go further into haptics.
Hey @andreamazz - amazing tool! Do you have any plans to produce a similar timeline tool to your web timeline, as a native App for iPad/iPhone/macOS? I've been thinking about making one in SwiftUI and came across yours... would be happy to collaborate if a native App isn't in your plans!? I think it would be super handy for testing to play and edit haptics on the device in situ!
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