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monster_vault

Vault Script By Monster TaerAttO Please credit me. This Script for ESX Framework

Vault Box

Requirements


The following dependencys are required for this script to operate successfully without issues. please ensure you have them started in your resources and working correctly before hand.

addons that are supported

Works with

Features

-Vault Box inventory

Intergrating Inventorys Tutorial

To enable the inventory hud to work correctly with Motels you will need to add the files from the esx_inventoryhud/client/vault.lua folder to the Inventory Hud and move them to the following folder

"esx_inventoryhud/client"

Secondly we need to load these files from the Inventory Hud resource within esx_inventoryhud open the __resource.lua file and add the following lines in the client_scripts section

"client/vault.lua",

The end result would look something similar to

client_scripts {
  "@es_extended/locale.lua",
  "client/main.lua",
  "client/trunk.lua",
  "client/property.lua",
  "client/vault.lua", -- Add this By TaerAttO
  "client/player.lua",
  "locales/en.lua",
  "config.lua"
}

We now need to adjust the Javascript files for inventory hud, to allow the loading of the Inventorys successfully Open esx_inventoryhud/html/js/inventory.js

Search for

        if (type === "normal") {
            $(".info-div").hide();
        } else if (type === "trunk") {
            $(".info-div").show();
        } else if (type === "property") {
            $(".info-div").hide();
        } else if (type === "player") {
            $(".info-div").show();
        }

And replace with

        if (type === "normal") {
            $(".info-div").hide();
        } else if (type === "trunk") {
            $(".info-div").show();
        } else if (type === "property") {
            $(".info-div").hide();
        } else if (type === "vault") {
            $(".info-div").show(); -- edit from hide() to show() on this version by TaerAttO 
        } else if (type === "player") {
            $(".info-div").show();
        }

Then further down the file search for the following

$('#playerInventory').droppable({
        drop: function (event, ui) {
            itemData = ui.draggable.data("item");
            itemInventory = ui.draggable.data("inventory");

            if (type === "trunk" && itemInventory === "second") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/TakeFromTrunk", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "property" && itemInventory === "second") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/TakeFromProperty", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "player" && itemInventory === "second") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/TakeFromPlayer", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            }
        }
    });

and replace with

$('#playerInventory').droppable({
        drop: function (event, ui) {
            itemData = ui.draggable.data("item");
            itemInventory = ui.draggable.data("inventory");

            if (type === "trunk" && itemInventory === "second") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/TakeFromTrunk", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "property" && itemInventory === "second") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/TakeFromProperty", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "vault" && itemInventory === "second") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/TakeFromVault", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "player" && itemInventory === "second") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/TakeFromPlayer", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            }
        }
    });

A few more lines down search for

$('#otherInventory').droppable({
        drop: function (event, ui) {
            itemData = ui.draggable.data("item");
            itemInventory = ui.draggable.data("inventory");

            if (type === "trunk" && itemInventory === "main") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/PutIntoTrunk", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "property" && itemInventory === "main") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/PutIntoProperty", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "player" && itemInventory === "main") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/PutIntoPlayer", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            }
        }
    });

And replace with

$('#otherInventory').droppable({
        drop: function (event, ui) {
            itemData = ui.draggable.data("item");
            itemInventory = ui.draggable.data("inventory");

            if (type === "trunk" && itemInventory === "main") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/PutIntoTrunk", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "property" && itemInventory === "main") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/PutIntoProperty", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "vault" && itemInventory === "main") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/PutIntoVault", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            } else if (type === "player" && itemInventory === "main") {
                disableInventory(500);
                $.post("http://esx_inventoryhud/PutIntoPlayer", JSON.stringify({
                    item: itemData,
                    number: parseInt($("#count").val())
                }));
            }
        }
    });

In your server.cfg file

start monster_vault

And restart your server, you should then be able to use the resource

monster_vault's People

Contributors

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