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gravitysimulation's Introduction

Universe Simulation

This project is a simple universe simulation game that simulates the behavior of planets by approximating their gravity. You can either use pre-defined planet templates or create your own in the game.

Showcase

Random Planets

Gravity Simulation 2022-05-01 13-21-59_Trim

Orbiting Planets

Gravity Simulation 2022-05-01 13-23-06

Custom Setup

Gravity Simulation 2022-05-01 13-25-36_Trim

Controls

  • Escape - quit
  • Space - play/pause
  • Left/Right Arrows - move the camera to the next/previous planet
  • Middle Mouse Button - hold to move the camera
  • Right Mouse Button - skip an option
  • Left Mouse Button - select an option

Dependencies

gravitysimulation's People

Contributors

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Stargazers

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Watchers

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Forkers

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gravitysimulation's Issues

Dangling references

Vector& operator+(Vector vec1, const Vector vec2)
{
	return vec1.Add(vec2);
}

Vector& operator-(Vector vec1, const Vector vec2)
{
	return vec1.Substract(vec2);
}

Vector& operator*(Vector vec1, const Vector vec2)
{
	return vec1.Multiply(vec2);
}

Vector& operator/(Vector vec1, const Vector vec2)
{
	return vec1.Divide(vec2);
}

These functions all return dangling references to vec1. Removing & from the return values is one way to fix the problem.

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