Kung Burrito is a 2D scroller game developed for the iOS platform. The game is built using the Cocos2D game engine and the SpriteBuilder interface. The game is still in the design and idea phase. Stay tuned for future updates.
If you wish to make a contribution to the project, the recommended method would be to fork the repository using github, make your change and then submit a pull request. If your pull request is approved it will be merged into the original repository. If you want to just downlaod the source code and toy around you can clone the repo using git. $ git clone https://github.com/figitaki/KungBurrito.git Once you have the source code you can open it using XCode and SpriteBuilder. If you decide that you have made a change that should be implemented in the original, please submit a patch file to one of the members of the core team.
This project is licensed under terms of the MIT License.
The MIT License (MIT)
Copyright (c) 2015 Carey Janecka
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.