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View Code? Open in Web Editor NEWRepository for Team McGill #2 for Ubisoft Game Lab Competition
License: GNU General Public License v3.0
Repository for Team McGill #2 for Ubisoft Game Lab Competition
License: GNU General Public License v3.0
Sripts to check:
Make it like rayman floating player or like mario
Strength power up that activates a boolean allowing player to pick up heavy objects and swing. Linked to the grabbing script.
Make a new level with jump pads where Bok Choy acquire the strength mechanic letting them swing and grab heavy things.
Use vortex model as a jumping pad. Discuss with artists about animating the vortex model.
Is a basic mechanic to the game, feeds into the strength mechanic.
Players press and hold X on controller to grab and hold onto an object, and then when they release it the object gets dropped onto the ground.
Each player has their own camera.
The taller player can press a key to lay over a gap and let the other player cross over
Players can only do a small jump in the first level, and then gain the ability to do a longer and higher jump in a later level. Currently they can small jump and long jump. Jumping also doesn't work most of the time.
Mechanic where when one player runs into the other, they move around the player. If they're jumping and run into the player, they jump over the player instead of going around.
Camera doesn't follow the players when they move up and down.
For Monday March 2nd
We need a Local Co-op button, a start button, a settings button and a quit button for now.
See design doc for information about buttons, and ask Thomas.
Using the new hingejoint script for grabbing
The shorter player has to stand at the bottom of a ledge and then the other, taller, player will jump on top of him and the short one will push him up to the top of the ledge.
If a player gets caught by an enemy they both start back at the beginning of the level.
Here is the bug: https://drive.google.com/open?id=1vO4Nu0iK-mhj71OSSeiz3F8FJbd9PcpK
In certain areas of the map the platform players are on is thin enough such that players will automatically fall off because of the passing feature. I need a way to not allow this behavior in those areas.
WASD for one player and arrow keys for the other player.
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