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filrod avatar jenpowroznyk avatar lucoile avatar rikkeaas avatar robinlmn avatar stephyubi avatar zhuangzhuang131419 avatar

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ubisoftgamelabmcgill_2's Issues

Strength Mechanic

Strength power up that activates a boolean allowing player to pick up heavy objects and swing. Linked to the grabbing script.

New Level (Due March 11th)

Make a new level with jump pads where Bok Choy acquire the strength mechanic letting them swing and grab heavy things.

First Level Design

Rough design for the first level where players learn basic controls and grabbing mechanic.

IMG_20200211_124526

Jumping Pads

Use vortex model as a jumping pad. Discuss with artists about animating the vortex model.

Grabbing Mechanic

Is a basic mechanic to the game, feeds into the strength mechanic.

Players press and hold X on controller to grab and hold onto an object, and then when they release it the object gets dropped onto the ground.

Camera

Each player has their own camera.

Planking Mechanic

The taller player can press a key to lay over a gap and let the other player cross over

Jumping

Players can only do a small jump in the first level, and then gain the ability to do a longer and higher jump in a later level. Currently they can small jump and long jump. Jumping also doesn't work most of the time.

Player Collisions

Mechanic where when one player runs into the other, they move around the player. If they're jumping and run into the player, they jump over the player instead of going around.

Button mechanic

See design doc for information about buttons, and ask Thomas.

Fixing version control

Compilation errors happen when testing robin's code. We should never merge unless tested on another PC.

image

Stacking Mechanic

The shorter player has to stand at the bottom of a ledge and then the other, taller, player will jump on top of him and the short one will push him up to the top of the ledge.

Respawning

If a player gets caught by an enemy they both start back at the beginning of the level.

Having "no passing" areas

In certain areas of the map the platform players are on is thin enough such that players will automatically fall off because of the passing feature. I need a way to not allow this behavior in those areas.

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