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unreal-rtsp-display's Issues

Build errors relating to use of char type and string_view

Answers checklist.

  • I have read the relevant documentation and the issue is not addressed there.
  • I have searched the issue tracker for a similar issue and not found a similar issue.

What is the expected behavior?

Building from source should compile successfully with no errors or warnings

What is the actual behavior?

"converting from int to char requires a narrowing conversion"
"= truncates a constant value"
etc.

Steps to reproduce.

  1. Build (might not be seen if using Clang)
  2. Cry

Build or installation Logs.

No response

More Information.

No response

Mobile App Support

Is your feature request related to a problem?

Having to run the example on a computer is a little annoying, being able to run it on a phone would be nice :)

Describe the solution you'd like.

Make any necessary adjustments for allowing it to run on Android and iOS. Upload packages for those platforms as releases.

Describe alternatives you've considered.

No response

Additional context.

Related to #2

Username / Password Authentication

Answers checklist.

  • I have read the documentation and the issue is not addressed there.
  • I have searched the issue tracker for a similar issue and not found a similar issue.

General issue report

Hello, thank you very much for providing the plugin. If there is a password and account in my RTSP address, how should I fill it out, similar to this,rtsp://admin:XxXxX@[email protected]:554/Streaming/Channels/101。

Controls / UI when playing for configuring and controlling the RTSP Client

Is your feature request related to a problem?

Right now, there is no way to send commands such as PLAY or PAUSE to the RTSP server via the client while playing, and there is no way to change the server configuration. Similarly there is no way to monitor the connection state (other than by viewing the stream) and there is no way to explicitly connect / disconnect from the server.

Describe the solution you'd like.

Some basic UI (using UMG) which exposes some of the server parameters (such as address, port, path, etc.) as well as which provides controls for connecting, playing, pausing, disconnecting, etc. It should also show the connection state along with some other stats (such as received FPS, image size, bit rate, etc.).

Potentially the UI should have a static image showing the received stream as well (as an example of doing so as well as to allow the stream to be visible no matter where in the level you are)

Describe alternatives you've considered.

Continuing to only connect on begin play and to require stopping play to change any parameters.

Additional context.

Related to #1 as well

Connect call blocks game thread

Answers checklist.

  • I have read the relevant documentation and the issue is not addressed there.
  • I have searched the issue tracker for a similar issue and not found a similar issue.

What is the expected behavior?

Calling connect should not block the game thread.

What is the actual behavior?

Connect will block the game thread until it either connects or times out (which could be a long time)

Steps to reproduce.

  1. Play the provided map in editor, with an invalid RTSP server address (or shut off the RTSP server)
  2. See that the entire editor hangs until the connect timeout

Build or installation Logs.

No response

More Information.

No response

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