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License: MIT License
Unreal Engine 5 Example for receiving video streams over RTSP (using FSockets and FRunnables) and displaying their image data in a texture.
License: MIT License
Building from source should compile successfully with no errors or warnings
"converting from int to char requires a narrowing conversion"
"=
truncates a constant value"
etc.
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Having to run the example on a computer is a little annoying, being able to run it on a phone would be nice :)
Make any necessary adjustments for allowing it to run on Android and iOS. Upload packages for those platforms as releases.
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Related to #2
Hello, thank you very much for providing the plugin. If there is a password and account in my RTSP address, how should I fill it out, similar to this,rtsp://admin:XxXxX@[email protected]:554/Streaming/Channels/101。
Right now, there is no way to send commands such as PLAY or PAUSE to the RTSP server via the client while playing, and there is no way to change the server configuration. Similarly there is no way to monitor the connection state (other than by viewing the stream) and there is no way to explicitly connect / disconnect from the server.
Some basic UI (using UMG) which exposes some of the server parameters (such as address, port, path, etc.) as well as which provides controls for connecting, playing, pausing, disconnecting, etc. It should also show the connection state along with some other stats (such as received FPS, image size, bit rate, etc.).
Potentially the UI should have a static image showing the received stream as well (as an example of doing so as well as to allow the stream to be visible no matter where in the level you are)
Continuing to only connect on begin play and to require stopping play to change any parameters.
Related to #1 as well
Calling connect should not block the game thread.
Connect will block the game thread until it either connects or times out (which could be a long time)
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