finia2na / project-lytehouse Goto Github PK
View Code? Open in Web Editor NEWAn implementation of the Game "Breakout" for the CAU Lighthouse Display
An implementation of the Game "Breakout" for the CAU Lighthouse Display
Shoots tennis and bowling balls
You won, Christoph. Moving view representations (both client and lighthouse) to classes in view.
At the beginning it should choose a random level
That doesn't update the Lighthouse View
small Programm that allows you to set up your settings in a User-friendly way.
The game should only start when the player hits the enter key and the x direction of the ball speed should be random.
Maybe the Y speed too.
When starting the program the paddle is outside of the window area. It first gets visible when resizing the window in the y position
The paddle should not be allowed to leave the view area. Here is some more logic needed...
The paddle only moves when the mouse is moved and not when the mouse is dragged.
I suggest that the paddle moves on both events.
@finia2NA What do you think?
Maya cause it's cool and I can do it (probably)
Das Model wird die Position der Objekte als int mit Y=840 und X=560 speichern.
The X direction should change depending on where the ball hit the paddle.
Meaning that if the ball hits the paddle left sided the ball X speed should increase into -x
Client View ist fertig. Nächster Schritt ist eine Sinnvolle portierung der Clientview in die Lighthouse View.
Wahrscheinlich wird für jedes Objekt ein Schwerpunkt berechnet und das Objekt wird dann auf den Schwerpunkt-pixel gemalt. mit glow drum rum.
a lighthouse view implementation using screenshots.
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