flame-engine / flame_audio Goto Github PK
View Code? Open in Web Editor NEWAudio capabilities and helpers for playing sounds, music and effects on Flame games
License: MIT License
Audio capabilities and helpers for playing sounds, music and effects on Flame games
License: MIT License
The version of audioplayers has a bug v0.17.2: see here: stackOverflow
Please downgrade to 0.16.2, this worked fine.
here's a simple flame game:
class MyGame extends BaseGame {
Future<void> onLoad() async {
super.onLoad();
FlameAudio.bgm.initialize();
FlameAudio.bgm.play('music/background.mp3', volume: 0.75);
}
}
void main() {
final BaseGame myGame = MyGame();
runApp(
GameWidget(
game: myGame,
),
);
}
when I start the app with flutter run
and then type R in the terminal to hot restart, I get this error:
E/flutter (17559): [ERROR:flutter/lib/ui/ui_dart_state.cc(186)] Unhandled Exception: LateInitializationError: Field '_channel@669020947' has been assigned during initialization.
E/flutter (17559): #0 AudioPlayer._channel (package:audioplayers/audioplayers.dart)
E/flutter (17559): #1 AudioPlayer._invokeMethod (package:audioplayers/audioplayers.dart:283:12)
E/flutter (17559): #2 AudioPlayer.setReleaseMode (package:audioplayers/audioplayers.dart:469:12)
E/flutter (17559): #3 AudioCache.loop (package:audioplayers/audio_cache.dart:178:12)
E/flutter (17559): <asynchronous suspension>
E/flutter (17559): #4 Bgm.play (package:flame_audio/bgm.dart:57:19)
E/flutter (17559): <asynchronous suspension>
E/flutter (17559):
and the music stops
flutter doctor -v
:
[✓] Flutter (Channel stable, 2.0.5, on macOS 11.3 20E5196f darwin-x64, locale en-US)
• Flutter version 2.0.5 at /Users/suman/flutter
• Framework revision adc687823a (13 days ago), 2021-04-16 09:40:20 -0700
• Engine revision b09f014e96
• Dart version 2.12.3
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.3)
• Android SDK at /Users/suman/Library/Android/sdk/
• Platform android-30, build-tools 30.0.3
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 12.4, Build version 12D4e
• CocoaPods version 1.10.1
[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[✓] Android Studio (version 4.1)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
[✓] VS Code (version 1.55.2)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.21.0
[✓] Connected device (3 available)
• Z3351S (mobile) • 320295556323 • android-arm • Android 9 (API 28)
• macOS (desktop) • macos • darwin-x64 • macOS 11.3 20E5196f darwin-x64
• Chrome (web) • chrome • web-javascript • Google Chrome 90.0.4430.93
! Error: Sumanth Ratna is not connected. Xcode will continue when Sumanth Ratna is connected. (code -13)
• No issues found!
After the first version is merged, we need to write a proper readme with badges, links and setup the build
Hey after checking on discord .... it seems like this is a bug
Im working with the latest FlameAudio with flame rc5
BUT everytime I press HOME button, the BGM music keeps on playing. I have to knocked the app out via the task manager to kill the music.
It doesnt happen with the BACK button.... Only with the HOME button.
Any idea how to solve this?
Your example is really nice. But I have used the previous verion with flame.audio to gain info from call backs and listeners.
Im finding it very hard to get that implemented with this new version.
May be you could show us how...
let me give you an idea in the old version i could do something like
homeBGM.seek(Duration.zero);
or may be even something like this
homeBGM.onPlayerCompletion.listen((event) {
I found what i need at FlameAudio.bgm.audioPlayer
But im not able to do this with an audioPlayer.... Im able to handle regular stuff with only bgm:
Would be great if you could show us how with this new version. Once again- Everything works in bgm via your example. But Im not able to get the required results if i follow the same steps for audioPlayer.
Thanks
I'm trying to use flame_audio to target builds to the web platform, which audioplayers v0.19.0 now supports. I want to help contribute to updating flame_audio to use audioplayers v0.19.0 dependency, but I'm encountering some issues along the lines of the 'package:audioplayers/audio_cache.dart'
file missing and AudioPlayerState being undefined. I'll continue to tinker around, but would be far more happy to work alongside anyone on the team that may already have plans for supporting the web platform in the pipelines. Cheers!
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