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flame_flare's Introduction

Warning This package is deprecated and no longer supported. Please use flame_rive instead.

flame

Adds support for Flare animations to your Flame games.


flame_flare

Integrate awesome Flare animations to your Flame game.

⚠️ Flare is deprecated and no longer supported. Please consider upgrading to Rive.

Install

Add flame_flare as a dependency in your pubspec.yaml file (what?).

Import the package:

import 'package:flame_flare/flame_flare.dart';

Usage

This lib exposes a set of tools to integrate a flare animation into a flame game, they are:

  • FlareActorAnimation: A simple animation object that wraps a FlareActorRenderBox.
  • FlareActorComponent: A Flame's PositionComponent sub class that receives and render a FlareActorAnimation.
  • FlareParticle: A Flame's Particle sub class that receives and renders a FlareActorAnimation as a particle.

Simple usage

class MyAnimationController extends FlareControls {
  void playSomeAnimation() {
    play('Some animation');
  }
}

class MyAnimationComponent extends FlareActorComponent {
  final MyAnimationController animationController;

  MyAnimationComponent(this.animationController)
      : super(
        FlareActorAnimation(
          'assets/my_animation.flr',
          controller: animationController,
          fit: BoxFit.contain,
          alignment: Alignment.bottomCenter,
          size: Vector2(306, 500),
        ),
      );
}

See the example app for a slightly more complex usage.

Support

The simplest way to show us your support is by giving the project a star.

You can also support us by becoming a patron on Patreon: Patreon

Or by making a single donation by buying us a coffee: Buy Me A Coffee

flame_flare's People

Contributors

luanpotter avatar renancaraujo avatar

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flame_flare's Issues

strange behavior when moving horizontally or vertically

// My code

class TurtleComponent extends FlareActorComponent {
  final TurtleController turtleController;

  TurtleComponent(this.turtleController)
      : super(
      FlareActorAnimation(
        'assets/Turtle.flr',
        controller: turtleController,
        fit: BoxFit.none,
        animation: 'Walk',
        width: 400,
        height: 400,
      )
  );

//  @override
//  void update(double t) {
//    super.update(t);
//    x+=10*t;
//    width=600;
//  }
}

class MyGame extends BaseGame with TapDetector {
  final double squareSize = 128;
  TurtleComponent turtleComponent;
  TurtleController turtleController;

  bool loaded = false;

  MyGame() {
    turtleController = TurtleController();
    turtleComponent = TurtleComponent(turtleController);
    turtleComponent.x = 30;
    turtleComponent.y = 70;
    add(turtleComponent);
  }

  @override
  void render(Canvas canvas) {
    super.render(canvas);
  }

  @override
  void onTap() {
    turtleController.Walk();
  }
}

and this result:

image

After updating to latest flutter, flame causing problems

Hello, few days ago I updated flutter, but then my flutter-flame project stopped working. (I am testing on linux)
I get the following error:
flutter: Another exception was thrown: 'package:flutter/src/rendering/mouse_tracking.dart': Failed assertion: line 311 pos 12: '!_debugDuringDeviceUpdate': is not true.
$ flutter doctor -v
[✓] Flutter (Channel master, 1.25.0-9.0.pre.57, on Linux, locale en_IL.UTF-8)
• Flutter version 1.25.0-9.0.pre.57 at /home/orr/SDK/flutter
• Framework revision f37969638d (32 hours ago), 2020-12-14 22:18:03 -0500
• Engine revision 1749dbcc1b
• Dart version 2.12.0 (build 2.12.0-150.0.dev)

[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
• Android SDK at /home/orr/SDK/Android
• Platform android-30, build-tools 29.0.2
• ANDROID_HOME = /home/orr/SDK/Android
• Java binary at: /home/orr/SDK/android-studio/jre/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405)
• All Android licenses accepted.

[✓] Chrome - develop for the web
• CHROME_EXECUTABLE = /snap/bin/chromium

[✓] Linux toolchain - develop for Linux desktop
• clang version 7.0.0
• cmake version 3.16.3
• ninja version 1.10.0
• pkg-config version 0.29.1

[✓] Android Studio (version 3.5)
• Android Studio at /home/orr/SDK/android-studio
• Flutter plugin version 42.1.1
• Dart plugin version 191.8593
• Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405)

[✓] Connected device (2 available)
• Linux (desktop) • linux • linux-x64 • Linux
• Chrome (web) • chrome • web-javascript • Chromium 87.0.4280.88 snap

when I remove the flame widget, it seems to be ok

update dependency

Hello, now that version 1.0.0 of flame engine is almost out, it would be nice to have that package fit with the dependencies

Rename to flame_flare

We have been using underscore on our underlying packages, (flame_svg, flame_gamepad, etc).

I think we should keep the pattern, what do you think?

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