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blenderumap's Introduction

BlenderUmap

A Java tool to export Fortnite .umaps and a Python script to import it. More games will be supported as time goes on.

Usage

  • Before running the tool you need to have 64-bit Java installed. Get it here. (choose 64-bit Offline)
    32-bit Java won't work with this tool!
  • Extract the zip file
  • Edit config.json to suit your needs
  • Execute the bat
  • Make sure you have the Blender PSK import/export plugin at least version 2.7.13 installed. If you use prior versions of the plugin the scaling of the props will appear broken.
  • In Blender, import the python file as a script (via scripting tab)
  • (Optional) If you want to see the output of the script, show the system console (Window > Toggle System Console)
  • Click Run Script (Alt+P), Blender will freeze if all goes well
  • Profit!

config.json

  • PaksDirectory: Path to the Paks folder.
  • UEVersion: Unreal Engine version. Supports up to UE4.25.
  • EncryptionKeys: List of AES keys to use for loading the paks
    • Guid: Identify a pak by its encryption key GUID. Use 00000000000000000000000000000000 (32 0's) to refer to the main paks.
    • FileName: Alternatively, you can use this to identify a pak by its file name.
    • Key: The pak's encryption key, in either hex (starting with "0x") or base64.
  • bReadMaterials: Export materials. Materials are experimental! Not all imported materials will be perfect. Min. 24GB of RAM recommended!
  • bRunUModel: Run UModel within the exporting process to export meshes, materials, and textures.
  • UModelAdditionalArgs: Additional command line args when starting UModel.
  • bDumpAssets: Save assets as JSON format, useful for debugging.
  • ExportPackage: The .umap you want to export.

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