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arizonaframeworksample's Introduction

Arizona Framework Sample

Arizona Framework Sample

Sample project showcasing usage of Arizona Framework for Flax Engine.

Installation

  1. Ensure to have proper system setup for C++ Scripting - see Flax Docs

  2. Clone repo ArizonaFrameworkSample (with submodules: git submodule update --init --recursive)

  3. Run ArizonaFrameworkSample.flaxproj

License

Both this sample and Arizona Framework are released under MIT License.

Documentation

Main Menu

Main Menu

Menu Level contains the game's main menu which is the first scene to be loaded on the game start. It allows specifying the server IP address and port to use for connecting or game hosting. UI handles focus navigation thus it is usable via gamepad only.

Game Level

Game Level

Game Level is a sample scene with basic lighting (sun, sky light, env probe) with enabled volumetric fog and global illumination. It uses prototype assets from Arizona Framework for level blockout.

Game Levels can be easily playtested with local game hosting (implemented in MyGameEditor) - simply hit Play button.

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arizonaframeworksample's Issues

Main Menu fails to get valid `NetworkManager` in built game

In a built version of the Arizona Framework, the main menu fails to get the network manager. Here's the log information:

[ 00:00:04.904 ]: [Warning] WaitForLoaded asset 'FlaxEngine.JsonAsset, 837e13f846891f112631629391002427, [path]/ArizonaFrameworkSample/Output/Windows/Content/Settings/Network Settings.json' failed. No loading task attached and asset is not loaded.

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