Comments (2)
Probably some missing reference to old scripting type or object incorrectly cleared during scripting reload.
Could you send the log file with the stack trace? (from <project>/Logs
). Also, crashdump would be useful (if you're not using official binaries, then .exe+.pdb
of the engine will be required to debug engine crash).
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Related Issues (20)
- Editor crashes when you try to create a prefab from terrain. HOT 1
- Nested prefab root actors do not have the correct PrefabID and are not marked as prefab roots. HOT 2
- DateTime broken for certain values HOT 3
- Is PLATFORM_TEXT_IS_CHAR16 in UnixDefines.h correct? HOT 2
- Creating a new project on an existing path overwrites data HOT 1
- "Repository was not cloned using Git LFS" but it really, really was. HOT 1
- [Suggestion] Add Flax to Scoop HOT 1
- Global Sample SDF node returning wrong values in material graph. HOT 1
- Terrain doesn't report collisions
- Local transform of an actor created in a prefab does not equal to Identity HOT 3
- Can't save post process material if it is assigned to a PostFxVolume HOT 2
- Prefab import should keep scale and rotation as default HOT 3
- [Feature Request] Models and moedel prefabs should keep track of what sub-data is being added and removed during reimport.
- [Feature Request] Automatic collision mesh generation option one importing model prefabs.
- [Suggestion] Bulk operation for creating mesh colliders.
- Reimporting submeshes of Model Prefab breaks their transformation.
- [Feature Request] Import settings inheritance in model prefabs.
- [Suggestion] Have a "Reload current project" button on File dropdown menu
- Adopting meters as the standard distance unit HOT 7
- BoundingSphere::FromBox crashes HOT 2
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