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RubyMotion project

RubyMotion Project

tl;dr

RubyMotion is great, development in ruby, supports production of IOS app and ANDROID app.
I want to take its advantages to develop an app using RubyMotion, for both app platforms in a single project directory.

Because they are in ruby, there must be common parts between both platforms to extract in to a shared component. Achieving this may means a lot less development time for releasing an app for both platforms, and less learning curve, no more objective c(or swift) and java, but only ruby, yes only ruby...

check it out: https://github.com/FLemon/motion-playground
P.S. the android version may not be in sync with the IOS, because I develop IOS version first

Play as a team

Something about team play

tl;dr

When I am in a team, I play with the following principles(at least i try to):

Be Open: before decision had been made, try hard to reason with team with what I am against, and get ready to be approved wrong, and accept the fact.

Be Modest: accept the fact that I am not superman, nor god, nor advance evolved alien(wait, am i?), so try to understand those who supports what I am up against.

Be Proactive: take every suggestion seriously like my own, and speak up my thoughts so that the team can hear your concern.

Be Supportive: decision made towards other's suggestion, support the team in all ways I can contribute to, from strategy planning to tea making.

Be Unity: anything goes wrong, I am happy to share the work load to fix the problem, share the blame, and swallow what I might had in mind about 'I told you so'.

Be Respectful: respect team members even when they make a mistake, big or small, but don't expect they should do the same to you.

Be Grateful: when outcome is positive, celebrate with team, cheer for the team, and absorb the successful experience; when outcome is negative, help team to collect information/data to learn the lesson, console the team, and absorb the failure experience.

Be Responsive: decision made towards my suggestion, try hard to foreseen the risks and impact of them, and get ready to stood up to take blame.

so, overall:

  • either don't do it at all, or try the best to do it.
  • rather spend time and effort to achieve a negative result, than spend time wasted on achieving nothing.
  • stay and play well, or leave and watch them fall.

These are my summarises from what I've learnt after 10+ years of playing Massively Multiplayer Online Role-Playing Games

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