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ns2-hidden's Issues

Marines: Buy menu

We need a buy menu for the marines, where they can select between multiple weapons + equipment (mines, welder, something new?)

Add max mines per location

To prevent people from spamming mines all over the place, we need to restrict it to x mines per location per person.

Fade: Hanging on walls

Add functionality to the Fade so he can hang on walls like a Lerk but it should cost him Adrenalin per second.

Remove Jetpack

It's just doesn't fit in and makes the Marines too strong.

Round Timer

We need a round timer after which the Hidden automatically wins if the Marines haven't killed the Hidden yet.

Add objectives for the marines

  • Get repair tools -> Welder
  • Repair buildings (Proto lab, sentries, obs) for additional equipment
  • The Fade can destroy a power node with 2-3 hits

Faded rotation

Add some fair fadef rotation, so that people who haven't been the fade for a long time, get a higher chance to become the fade.

Game end

We need to check after how many rounds or time limit a map will be changed.

Hidden Selection

Hidden stays Hidden if he wins, Player killing Hidden has a higher chance on becoming the Hidden

Bloodthirst

The Fade has to kill a marine every 30 seconds to satisfy his bloodthirst, otherwise his health will drop every second.
For every kill, the Fade gets health back.
Optional: The Fade starts with low health and has to kill fast on round start to get his health back to 100% and to satisfy his bloodthirst.

More information!

We need more messages which describe what's going on:
Joining the alien team (doesn't work, why?)
Joining the server (What's the game all about?)
Start of the round (Marines kill Hidden in time (press b for weapons), Hidden kill Marines)

Marine turtling

Do something against marine turtling.

Idea #1: Bile bomb blures the vision of marines, so that the fade can bile bomb turtling marines first and kill one of them.

Fade: Cloak effect

At the moment the cloak effect is just some partially visible infestation and not the "real" cloak effect.

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