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Natural Selection 2: Hidden Mod
The Hidden needs some creepy voice commands.
e.g. flashlight, powered-up rooms
We need a buy menu for the marines, where they can select between multiple weapons + equipment (mines, welder, something new?)
Disable "Soldier is under attack" sound on friendly fire
Change all files and file headers and the game title and whatever.
"Also it isn't checking the player count at the end of a round. If all but one person leaves, the game gets stuck in a hidden win loop."
To prevent people from spamming mines all over the place, we need to restrict it to x mines per location per person.
Don't reset the scoreboard on round reset
Add functionality to the Fade so he can hang on walls like a Lerk but it should cost him Adrenalin per second.
JOIN_ERROR_TOO_MANY should be something like "You can't play as an Alien."
Create a config file which holds the round timer, so server admin can change it, e.g. if it's a 24 players server.
Need to check that, but I definitely want to see more wall gripping!
It's just doesn't fit in and makes the Marines too strong.
We need a round timer after which the Hidden automatically wins if the Marines haven't killed the Hidden yet.
Add some fair fadef rotation, so that people who haven't been the fade for a long time, get a higher chance to become the fade.
ALIEN_TEAM_GAME_STARTED
MARINE_TEAM_GAME_STARTED
Add stab as second attack for the Fade
Something like a bomb which does damage over time or something.
10 marines = 100% health + armor
20 marines = 200%
24 marines = 240%
We need to have a help system like the GUI helpers for things like "Press B to buy" or "Press Jump key to Wall grip"
Somehow joining the ready room from the game is broken.
We need to check after how many rounds or time limit a map will be changed.
It seems that somehow Vortex is broken.
Alien vision needs to be togglable between No vision -> Dark vision -> Fade vision.
Something better than health scaling.
^
Hidden stays Hidden if he wins, Player killing Hidden has a higher chance on becoming the Hidden
Add a laser sight as equipment for the Marines
Maybe 10 seconds or something should be enough.
The Fade has to kill a marine every 30 seconds to satisfy his bloodthirst, otherwise his health will drop every second.
For every kill, the Fade gets health back.
Optional: The Fade starts with low health and has to kill fast on round start to get his health back to 100% and to satisfy his bloodthirst.
We need more messages which describe what's going on:
Joining the alien team (doesn't work, why?)
Joining the server (What's the game all about?)
Start of the round (Marines kill Hidden in time (press b for weapons), Hidden kill Marines)
Do something against marine turtling.
Idea #1: Bile bomb blures the vision of marines, so that the fade can bile bomb turtling marines first and kill one of them.
... after purchasing equipment or randomly, need to check that.
At the moment the cloak effect is just some partially visible infestation and not the "real" cloak effect.
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