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View Code? Open in Web Editor NEWHLAE mirv_pgl command server package for Go.
Home Page: https://flowing.tokyo
License: MIT License
HLAE mirv_pgl command server package for Go.
Home Page: https://flowing.tokyo
License: MIT License
Line 194 in 3f3badd
the websocket disconnects every few seconds. It reconnects automatically after a few more seconds, but keeps disconnectiong. The Server is running on the local machine. It seems like it disconnects after a specific Event is send by CS:GO to the server. Doesn't apper on an empty server without ingame events.
Testet with Go 1.17 on multiple Machines.
Output Log:
Received event data &{weapon_fire 474.70312 map[silenced:false userid:8 weapon:]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weapon_fire 475.125 map[silenced:false userid:8 weapon:]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{exit_bombzone 475.70312 map[hasbomb:false isplanted:false userid:6]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weapon_fire 475.76562 map[silenced:false userid:8 weapon:]}
HLAE WebSocket client disconnected. Current clients : 0
[GIN] 2022/01/19 - 21:57:00 | 200 | 3.2873092s | 127.0.0.1 | GET "/mirv"
HLAE WebSocket client connected. Current clients: 1
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weaponhud_selection 476.3039 map[entindex:0 mode:0 userid:11]}
Received cmd: hello
HLAE Client connection established...
Current Version : 2
Sending handler request for 1 handlers...
Received hello
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weapon_reload 479.70312 map[userid:8]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{spec_target_updated 480.40625 map[userid:11]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{enter_bombzone 484.20312 map[hasbomb:false isplanted:false userid:7]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{exit_bombzone 484.5 map[hasbomb:false isplanted:false userid:7]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{enter_bombzone 484.78125 map[hasbomb:false isplanted:false userid:7]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{exit_bombzone 485.35938 map[hasbomb:false isplanted:false userid:7]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weapon_fire 492.53125 map[silenced:false userid:7 weapon:]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weapon_fire 492.70312 map[silenced:false userid:7 weapon:]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weapon_fire 492.875 map[silenced:false userid:7 weapon:]}
Received cmd: gameEvent
Received gameEvent data...
Sending event handler request for 1 handlers...
Received event data &{weapon_fire 493.0625 map[silenced:false userid:9 weapon:]}
HLAE WebSocket client disconnected. Current clients : 0
[GIN] 2022/01/19 - 21:57:17 | 200 | 15.2048662s | 127.0.0.1 | GET "/mirv"
HLAE WebSocket client connected. Current clients: 1
HLAE WebSocket client disconnected. Current clients : 0
[GIN] 2022/01/19 - 21:57:22 | 200 | 946.6µs | 127.0.0.1 | GET "/mirv"
HLAE WebSocket client connected. Current clients: 1
Received cmd: hello
HLAE Client connection established...
Current Version : 2
Sending handler request for 1 handlers...
Received hello
Received cmd: hello
HLAE Client connection established...
Current Version : 2
Sending handler request for 1 handlers...
Received hello
Received cmd: gameEvent
Received gameEvent data...
Add more working examples. e.g.:
Add two functions :
type Cordinates struct {
X float32
Y float32
Z float32
}
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