Comments (6)
I don't understand what "caused me a bit of a headache to track down"?
Have you looked at using
examples/common/src/program_loader
?
For example:
Render_Graphic_Program := Program_Loader.Program_From
((Src ("src/shaders/vertex_shader.glsl", Vertex_Shader),
Src ("src/shaders/fragment_shader.glsl", Fragment_Shader)));
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Those examples are fine and work correctly. The problem is that the official documentation (linked at the top of this issue) provides an example and explanation that causes the program to crash with a constraint error on a UInt nested two function calls into the library's private implementation.
In my opinion, that should be fixed.
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Agreed.
Thanks for the explanation.
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Initialize_Id
is documented on the page of the parent package, GL.Objects. I agree that this call should definitely be part of the example code.
By the way, the website's public repo is the gh-pages
branch of this repository. You are welcome to create a pull request (I won't be very active between the years).
from openglada.
Ah, I didn't find it. I'll make a pull request shortly.
from openglada.
Fixed by PR.
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