Comments (2)
It depends on versioning of the -lglfw3 in your system.Looks like Mac OS (as well as Fedora Linux) has the library without version suffix.
For workaround, please replace "-lglfw3"; in https://github.com/landgraf/OpenGLAda/blob/master/opengl-glfw.gpr#L29 with "-lglfw" and try again.
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As the REAME states, you need to have the GLFW library available on your system to build the tests.
The problem is that there is an API break between GLFW 2 and GLFW 3. Afaik, most current packaging systems have GLFW 2.x available as glfw
, and GLFW 3 as glfw3
. Therefore the GLFW wrapper links against one of these depending on the scenario variable GLFW_Version
, it defaults to 3
. The tests are able to use both version 2 and 3, but the Makefile doesn't detect automatically which version is available.
I recommend using Homebrew to install the GLFW library. The easiest way to get GLFW 3 is to use the version from homebrew-versions, see the README there for instructions after you have installed Homebrew.
@landgraf is right that if you have GLFW 3 installed on your system under the name glfw
, you have to change the opengl-glfw.gpr
file. But this won't happen if you use homebrew-versions.
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