Comments (4)
What exactly is missing? GL.Objects.Buffers
provides Array_Buffer
and Element_Array_Buffer
and has Draw_Elements
.
from openglada.
Indeed, my mistake. I was looking at the "element array buffer offset" parameter being set to Low_Level.Zero as it was labeled "Indicies" when you imported it.
procedure Draw_Elements (Mode : Connection_Mode; Count : Size; Index_Type : Unsigned_Numeric_Type; Indices : Low_Level.Zero);
from openglada.
Thanks for the quick response BTW : )
from openglada.
Ah yes, that is one of those very strange parts of OpenGL where the function takes a void pointer which actually is an integer offset for whatever reason. So you actually found a missing feature: OpenGLAda does not allow you to specify that offset. I'll rename the issue, this should be fixed.
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Related Issues (20)
- Address of Array_Buffer HOT 3
- Problem with `gl-objects-shaders.adb`
- undefined reference to `glEndTransformFeedback@0' on windows 10 HOT 1
- propositions HOT 7
- Link Problem with GNAT 2018 HOT 35
- Problem with gl-objects-programs HOT 17
- ImageMagick and Assim Examples HOT 2
- GPRINSTALL variable not specified
- Set_Vertex_Single_Attrib_Pointer missing? HOT 1
- Load_Empty_Texture not recognising Depth_Component HOT 2
- GL.Fixed.Lighting fails to compile under GNAT Community 2019 HOT 2
- `Read_Buffer_Selector` needs `None` Selector? HOT 1
- Examples fail with linker error on Linux HOT 2
- Problem using Gl.Text.To_Texture HOT 5
- Windows installer - after installation HOT 3
- Building on MacOS Catalina gives 'ld: framework not found Cocoa' HOT 11
- build error HOT 3
- ALR update/build failure on Mac HOT 4
- Test builds fail with _glfwRawMouseMotionSupported undefined HOT 2
- Problems compiling 0.9.0: "array aggregate using () is an obsolescent syntax" HOT 2
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from openglada.