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flatearth's Introduction

FlatEarth

FlatEarth aims to be a lightweight, but thorough framework that makes creating 2D games in Monogame fast and easy. It is loosely based off of the Monocle Engine.

Features

FlatEarth's feature-set is slim but expanding. It currently provides a nice layer over Monogame to greatly ease development in key areas while maintaining a hands-off approach to how you structure your game. Use the entity component system or roll your own; FlatEarth doesn't dictate how you work.

Complete

  • Input Mapping
  • Collision Detection
  • Letterbox/Pillarbox
  • Layered Rendering
  • Entity Component System

Todo / Incomplete

  • Lighting
  • Shadows
  • Particle Engine
  • Content Hot Reloading
  • Better Actor System
  • Better Tile Support
  • Documentation

Goals

  1. Provide a framework that let's developers get up and running with 2D game development quickly.
  2. Do not dictate how the game should be created; keep everything decoupled or loosely connected.
  3. Stay lightweight and fast.
  4. Provide thorough documentation and usage examples.

Credits

  • Frank Norton

License

FlatEarth is licensed under the MIT License (2018). A copy of the license is found in the root of the repository.

flatearth's People

Contributors

franknorton avatar

Stargazers

Carlos Ferreira avatar rathewolf avatar David Djordjevic avatar

Watchers

James Cloos avatar  avatar

Forkers

rahil627

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