Giter VIP home page Giter VIP logo

ooot's Introduction

Open Ocarina - The Master Port

- WARNING! -

This repository is a work in progress, and while it can be used to make certain changes, it's still
constantly evolving.

Currently assets are statically linked, however this is just until we get the game sorted.  Once its stable,
we will switch to an external asset loader.  Stability, 60 FPS, and external asset loading are the top priorities.

While it is playable in it's current state, if you are not interested in contributing, then you should
wait until the project is further along before playing it.  This is a development branch.  We need help
finding bugs and PR's for bug fixes and enhancements.

Only Visual Studio Debug 32-bit is currently supported.

Though most of the work for 64-bit is done, 32-bit is being buttoned up first.

32-bit Release works, but is buggy due to optimizations breaking many assumptions.

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Discord: https://discord.com/invite/8tktBEhbZm

Installation

Windows

Visual Studio 2019+ is the only currently supported build environment, and only the 32-bit X86 Debug build

Visual Studio 2019+ is the only currently supported build environment, and only the 32-bit X86 Debug build

Visual Studio 2019+ is the only currently supported build environment, and only the 32-bit X86 Debug build

Visual Studio 2019+ is the only currently supported build environment, and only the 32-bit X86 Debug build

To build, first you must use run make setup and make in this directory using either linux or WSL to extract the assets into the assets and build directories. If you run it on another computer, just copy over the asset and build directories. The make does not need to succeed, as long as it extracts all assets. If you have any problems extracting, you should check the more in depth instructions at https://github.com/zeldaret/oot/blob/master/README.md

You must use the ZAPD that is included with this repository, and not the main branch as it is modified.

Run these commands from the root ooot directory after you have extracted assets and build directories:

python3 fixbaserom.py
python3 extract_baserom.py
python3 extract_assets.py
python3 tools\extract_missing_assets.py
python3 tools\create_luts.py
python3 tools\mark_segments.py

You must then open up GLideN64/projects/msvc/GLideN64.sln and build Debug_mupenplus - Win32, which should copy GLideN64d.lib, libGLideNHQd.lib, and osald.lib files to externals/Win32/

Then open vs/OOT.sln, select Debug - X86 then hit build.

Once the build completes, press F5 to start it.

macOS

Not currently supported, however a makefile and porting of GLideN64 would allow this and a PR is welcome.

Linux (Native or under WSL / VM)

Not currently supported, however a makefile and porting of GLideN64 would allow this and a PR is welcome.

Contributing

This project is currently maintained by blawar/vertigo and Zel.

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started. The best contribution that can be made, is playing the game and reporting bugs by opening a github issue on this repository. Code contributions, as well as porting changes from the upstream repo are greatly appreciated.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.

License

This software is licensed under the terms of the GPLv2, with exemptions noted below:

Nintendo is exempt from GPLv2 licensing and may (at its option) instead license any source code authored for this project under the MIT license.

ooot's People

Contributors

roman971 avatar fig02 avatar ethteck avatar petrie911 avatar shawlucas avatar krimtonz avatar thar0 avatar louist103 avatar random06457 avatar dragorn421 avatar angheloalf avatar ellipticellipsis avatar gamestabled avatar zelllll avatar synray avatar zelda2774 avatar blawar avatar mzxrules avatar engineer124 avatar zelda2773 avatar i82orbom avatar glankk avatar sirius902 avatar revosucks avatar maekclena avatar adamkiddle avatar jack-walker avatar jpburnett avatar nestelami avatar emilybrooks avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.