Comments (3)
from freeorion.
Due to how policies can have dependencies, replacing in a slot is reasonably not supported. Rather, one needs to free a slot and put a policy into it, so there is no ambiguity about what happens when replacing. eg. if I drop a policy onto another policy that it has as a prerequisite or exclusion, should that work? what if there is a cost dependence on the order of doing it? what if there are also other free slots that could have been used; should it act as if they were? etc.
Relevant code:
https://github.com/freeorion/freeorion/blob/master/Empire/Empire.cpp#L155
https://github.com/freeorion/freeorion/blob/master/UI/GovernmentWnd.cpp
from freeorion.
OK, understood. Yes, I can confirm that removing a policy and then filling the empty slot again does indeed work. Wasn't obvious to me and I havn't found any help text about it except in the quick play guide, which only mentions double clicking.
I think it would be just fine as it is with a help text popping up when double clicking on a policy would not apply it.
Just my 0.02 €,
CU,
Uli
from freeorion.
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from freeorion.