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ane-flurry's Issues

Regarding Android 'stopSession'

Hi Alexis,

Thanks for doing this awesome work and making it open source :). It really helped us.. Although here is one doubt we have regarding Android implementation. Actually we were not getting correct number of events in flurry analytics when we compared them with our database, so we found that "stopSession" method in Flurry Android is compulsory, so we got confuse on following questions about it...

Please share your thoughts and experiments with us once you get time...

  1. In Flash ActionScript Project (For Android) where exactly we call Flurry startSession and stopSession method?
  2. How do we handle In-app Purchases or Facebook SSO Login, I mean do we call stopSession method when the app is actually getting deactivated when it is calling In-App purchase screen or Facebook native app's login screen?
  3. Do we call startSession when app gets activated again after User completes transaction on In-App Purchase screen or Facebook native app's login screen?

Ads not opening urls within chorium

Each time I click/touch on a Flurry Ad I get an error opening a web page. It doesn't matter whether it is a direct url or a market:// url. It will still come up with an error.

I have tried this on a Nexus 5, Nexus 7 and emulated versions. The result in the same each time.

screen shot 2014-07-07 at 15 51 14

Am I missing something?

Adding adds

I'm trying to make ads appear in my app, but without succes.

this is how i init my flurry, that is all working.

flurry.setAndroidAPIKey("*hidden**_");
flurry.startSession();
flurry.fetchAd("_adspace name
", "Standard Banner");

and later in my app i call:

trace(flurry.showAd("Apple Grabble Ad Space", "BANNER_BOTTOM", 0, true));

but it always seems to return false.

Could anyone give me soem advice on how to get thsi working properly?

Problems with Import Call

I'm trying to get this ANE working (after switching from the StickSports one, since it is unsupported now) but I'm having trouble when compiling.

I'm importing with the following line:

import com.freshplanet.AirFlurry;

But I'm getting an error:

1172: Definition com.freshplanet:AirFlurry could not be found.

I've tried a few different imports but none of them seem to be working. Am I importing the package incorrectly? What is the actual import supposed to be?

Thanks!

Flurry SDK uses forbidden UDID API

Using the ANE in it's current state causes rejection by Apple due to use of the now forbidden UDID in the Flurry SDK.

We had to remove it for the binary to be accepted.

Android version broken

Latest ANE-Flurry is broken on android (app freezes with black screen), ios version is working.

No events being sent.

First of all, thank you for open sourcing your ANEs. It is truly generous and helpful of you.

Secondly, I apologize for what will likely end up being a "support request".
I am not seeing any sessions in my Flurry dashboard, testing on iOS or Android, nor am I seeing "FlurryAgent" output in my logcat.

I have included the AirFlurry ANE into my Adobe AIR project, and test it with the following:
protected var _flurry:Flurry;
this._flurry = Flurry.getInstance();
this._flurry.setAndroidAPIKey(androidFlurryApiKey);
this._flurry.setIOSAPIKey(iOSFlurryApiKey);
this._flurry.setAppVersion("1.0.0");
this._flurry.setUserId("183945891347");
this._flurry.startSession();
and later:
this._flurry.stopSession();

Evaluating my logcat output (Android) I have the following flurry related messages:
I/air.myapp(19431): [Flurry] creating Flurry context
D/AirFlurry(19431): Extension initialized.
D/AirFlurry(19431): Context created.
I/air.myapp(19431): start session
I/air.myapp(19431): start session with api keyXXXXXXXXXXXXXXXXXXXXXX
D/Flurry - StartSessionFunction(19431): Started session and initalized ads
D/AirFlurry(19431): Space did fail to receive ad:
And nothing else flurry related AFAICT.

My manifest includes:

Any thoughts? Thank you very much!

Flurry clip ads

Hello,

How to force to get only ads as clips when you have to watch it ? Is it about settings on Flurry website or this package does't support it ?

Thanks

Flurry ads

Can I use old source to use flurry ads ? Or it doesn't work ? Why Flurry ads is not supported anymore ?

Not building for iOS

Trying to package for iOS with AIR SDK:

Error occurred while packaging the application:


ld: framework not found IOSurface for architecture armv7
ld: framework not found IOSurface for architecture arm64
Compilation failed while executing : ld64

Ads Events

Hi

the following events are implemented in the ane:

SPACE_DID_DISMISS
SPACE_DID_FAIL_TO_RENDER
SPACE_WILL_LEAVE_APPLICATION

If the video ad is closed in the middle or if the ad is closed at the end by the user, it sends the same event in both cases
SPACE_DID_DISMISS

How can I detect in the application that the video was watched to the over and was not aborted in the middle so the reward can be claimed?
Or is there any way how to detect that the callback was sent to the server?

thanks
Inf-

Banner ads placements changing on clicking ads.

Hi,
I am displaying banner ads at bottom. If I click on banner ad then one window opens and if I press 'Done' or 'X' button on that window then my banner ads placement is changed to center and then nothing is clickable on screen(I guess the view is still occupied by full screen ad). After some time(after ad gets refreshed) it come to bottom but still I cant click on any other my games buttons on screen.
I have to restart the game.

This is happening in portrait mode(I dont know about landscape mode)
I need to display ads at bottom location in portrait mode. Will you please have a look into this bug???

Here I am attaching screenshots. Please let me know as soon as possible.
IMG_0162
IMG_0161
IMG_0163

Thanks

Is Android version really broken?

Hi guys,

first of all I would like to thank you for your work. Your ane-s helped me very much.

I would like to post a question. I have flurry working on ios, and the same code is not working on android.

This is the sequence of the calls:

Flurry.getInstance().setIOSAPIKey(...)
Flurry.getInstance().setAppVersion(...)
Flurry.getInstance().startSession()

then a lots of

Flurry.getInstance().logEvent(...)

and then

Flurry.getInstance().stopSession();

The same code works on ios, but I waited one day and no events are showing up in Flurry. Should I wait more? Or is there something i didn't set up correctly for android?

Thanks.

The repo is blank

There is no file available in the directory? you deleted it or never uploaded? Can you please upload it?
Is there any more version of the ane that allows to show video/ads?

New Flurry version.. will you create new ANE?

Flurry has made a new version, because some new strict policy at Apple seems to have rejected some apps using Flurry, because they link the Ad Library without showing ads.
Should be solved with the new Flurry version 4.3.2 (ANE is using 4.2.3)

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